Search found 30 matches

by tomczak
11 Nov 2016, 16:38
Forum: General Discussion
Replies: 5
Views: 5543

Re: [UNITY][ANDROID] Crash after downloading from Google Pla

Hi, Thank you for your answer ! Are you able to reproduce the crash if installing the app using adb install? In fact, I wasn't able to install it with adb install :( I was not able to push the OBB package on the device, or the application couldn't find it. When I test the application on devices, I b...
by tomczak
06 Nov 2016, 23:21
Forum: General Discussion
Replies: 5
Views: 5543

[UNITY][ANDROID] Crash after downloading from Google Play

Hi there, Since we’re currently increasing our number of beta-testers for our Unity application, we’ve seen an annoying issue on some devices : When downloading the application from the Google Play Store (beta app, approx.. 40 Mo + 90 Mo extension file), and running it from the FIRST TIME, the appli...
by tomczak
07 Sep 2016, 15:44
Forum: General Discussion
Replies: 4
Views: 2673

Re: Texture compression for atlas on Android

Is it something being envisaged on your roadmap for the middle / long term ? Just because I'm curious, is it technically not possible or simply not a value for the Noesis Framework ? Let me explain this a bit better, sorry for the confusion. There is compression implemented in 1.2, but only for des...
by tomczak
28 Aug 2016, 21:46
Forum: General Discussion
Replies: 4
Views: 2673

Re: Texture compression for atlas on Android

Ok, thanks ! I've finally prepare a set of batches to reprocess my atlases and dictionaries from the various targeted platform. Unfortunately there is no way to enable texture compression for XAML images. Is it something being envisaged on your roadmap for the middle / long term ? Just because I'm c...
by tomczak
23 Aug 2016, 18:31
Forum: General Discussion
Replies: 2
Views: 2036

Re: How to add custom code when control destroy?

Hi,

Since I need to add some custom dispose code when the noesis control destroy. But there is no Dispose method in control class. So what is the better way to implement dispose method?
The Unloaded event may help you ?
by tomczak
23 Aug 2016, 18:20
Forum: General Discussion
Replies: 4
Views: 2673

Texture compression for atlas on Android

Hi there, As our app is handling an increasing amount of pictures, I've just start using atlas and imagebrushes to simplify their integration and improve performances. However, the Android apk is now XXL, and it seems to be related to the size of the pictures in the android sharedAssets folder (no p...
by tomczak
03 Aug 2016, 12:22
Forum: Showcase Gallery
Replies: 9
Views: 29668

Re: SVG

Sorry for replying to this old post, but a little hint, if you need to import anything in Blend : Use the free Expression Design software as a pivot tool. You can copy / paste directly from illustrator to Design, and then, Copy / paste from Design to Blend, or create a slice in Expression Design to ...
by tomczak
31 May 2016, 14:19
Forum: General Discussion
Replies: 5
Views: 4363

Re: [Unity][Windows] RenderTexture flipped

You have a NoesisGUIPanel attached to the main Camera game object. At some point you set a RenderTexture on the targetTexture of that Camera object, and call camera.Render() to generate a screenshot. And finally you restore the camera.targetTexture to null to render to the main screen again. Is tha...
by tomczak
26 May 2016, 10:53
Forum: General Discussion
Replies: 5
Views: 4363

Re: [Unity][Windows] RenderTexture flipped

Please see the attached picture : Here, the "game" is running in the Unity Editor, but the issue persists in the final Windows build.. Every N ms, the application grabs its screen, using RenderTexture / ReadPixels (so, the main Noesis component must have EnablePostProcess = true), encodes ...
by tomczak
25 May 2016, 12:03
Forum: General Discussion
Replies: 5
Views: 4363

[Unity][Windows] RenderTexture flipped

Hi there, I've a strange behavior on Windows : When I render my main camera to a Texture2D using a RenderTexture / ReadPixels (e.g to save it as an image file), the Noesis GUI Panel attached to the camera is flipped vertically ! Of course, I cannot simply set up the "Flip vertically" prope...