Search found 81 matches
- 25 Oct 2014, 01:10
- Forum: General Discussion
- Replies: 82
- Views: 47239
Re: NoesisGUI Unreal Engine 4 Plugin
Yup. That's what I did find out. So by what you're telling me it seems there are no other solutions. This is the current code for the render function: void UXAMLComponent::renderXAML(float deltaTime) { NsGetKernel()->Tick(); if (!m_UI_renderer.Null() && m_unrealTexture != NULL) { m_UI_render...
- 24 Oct 2014, 03:04
- Forum: General Discussion
- Replies: 82
- Views: 47239
Re: NoesisGUI Unreal Engine 4 Plugin
Yeah, that's what I was meaning by "natively".
By the way.. Have you any idea of a way to get the pixel array of a ITexture2D in Noesis ?
That's the last step that's holding me back at the moment. ^^
By the way.. Have you any idea of a way to get the pixel array of a ITexture2D in Noesis ?
That's the last step that's holding me back at the moment. ^^
- 24 Oct 2014, 02:25
- Forum: General Discussion
- Replies: 82
- Views: 47239
Re: NoesisGUI Unreal Engine 4 Plugin
This indeed looks interesting.
Even though I a not an expert of C#.
Also, UE4 already make use of C# natively, for example in some build files for plugins.
Even though I a not an expert of C#.
Also, UE4 already make use of C# natively, for example in some build files for plugins.
- 19 Oct 2014, 07:03
- Forum: General Discussion
- Replies: 82
- Views: 47239
Re: NoesisGUI Unreal Engine 4 Plugin
After a few days reinstalling the mess that was my computer.. and dealing with dead components. Here is the lastest commit. Excuses me if I am a bit too tired to put it in right form at the moment. It's raw. Added missing includes to get the IRenderSystem from Noesis Changed createRenderTarget funct...
- 14 Oct 2014, 07:18
- Forum: General Discussion
- Replies: 82
- Views: 47239
Re: NoesisGUI Unreal Engine 4 Plugin
Hehehe. Hello everyone, it seems that it becomes to be a daily report. :lol: Here is the commit for today: XAMLComponent: Added: bool executeDiscreteCommand(FString command); function. It replaces the previous call to system to execute the buildTool allowing it not to popup the cmd windows when doin...
- 14 Oct 2014, 03:41
- Forum: General Discussion
- Replies: 3
- Views: 2926
Re: [Unity] Windows Store - Windows Phone
Wow. That's really a good new!
- 13 Oct 2014, 04:32
- Forum: General Discussion
- Replies: 82
- Views: 47239
Re: NoesisGUI Unreal Engine 4 Plugin
So ! I have to agree. I am a bit lazy so.. Here is today's commit log. :P It tells exactly what I did. It goes a bit beyond the classic "this works now !" but well. You might like it. :) XAMLComponent: Added float parameter to renderXAML function for XAML render update purposes Removed use...
- 12 Oct 2014, 19:59
- Forum: General Discussion
- Replies: 82
- Views: 47239
Re: NoesisGUI Unreal Engine 4 Plugin
:D ! It should be quite straightforward yes, I already took a look a little bit about a way to do the link. I can use the TickComponent event from the UActorComponent class which I derive from to get udpate every second. :) I will keep you updated. As you know. At the moment I have a clear problem w...
- 11 Oct 2014, 08:22
- Forum: General Discussion
- Replies: 82
- Views: 47239
Re: NoesisGUI Unreal Engine 4 Plugin
Hello again ! Progress continues ! :D And today.. A screenshot from the logs of UE4 you might enjoy. http://puu.sh/c7LKE/3b07c00923.png Can you see how it's getting closer and closer to work ? ;) My work today has been to overcome the main problem I had: Trying to create the UI before the module get...
- 08 Oct 2014, 01:02
- Forum: General Discussion
- Replies: 82
- Views: 47239
Re: NoesisGUI Unreal Engine 4 Plugin
Hello everybody. Work is still ongoing for the plugin. I am currently working on the render itself and it's translation to textures. I think that I will also include soon the support to have "paint on screen" UI as well as 3D embedded ones. It seems that the current 1.2 version changes qui...