Search found 81 matches

  • 1
  • 3
  • 4
  • 5
  • 6
  • 7
  • 9
by Erio
25 Oct 2014, 01:10
Forum: General Discussion
Replies: 82
Views: 47239

Re: NoesisGUI Unreal Engine 4 Plugin

Yup. That's what I did find out. So by what you're telling me it seems there are no other solutions. This is the current code for the render function: void UXAMLComponent::renderXAML(float deltaTime) { NsGetKernel()->Tick(); if (!m_UI_renderer.Null() && m_unrealTexture != NULL) { m_UI_render...
by Erio
24 Oct 2014, 03:04
Forum: General Discussion
Replies: 82
Views: 47239

Re: NoesisGUI Unreal Engine 4 Plugin

Yeah, that's what I was meaning by "natively".

By the way.. Have you any idea of a way to get the pixel array of a ITexture2D in Noesis ?
That's the last step that's holding me back at the moment. ^^
by Erio
24 Oct 2014, 02:25
Forum: General Discussion
Replies: 82
Views: 47239

Re: NoesisGUI Unreal Engine 4 Plugin

This indeed looks interesting.

Even though I a not an expert of C#. :P

Also, UE4 already make use of C# natively, for example in some build files for plugins. :)
by Erio
19 Oct 2014, 07:03
Forum: General Discussion
Replies: 82
Views: 47239

Re: NoesisGUI Unreal Engine 4 Plugin

After a few days reinstalling the mess that was my computer.. and dealing with dead components. Here is the lastest commit. Excuses me if I am a bit too tired to put it in right form at the moment. It's raw. Added missing includes to get the IRenderSystem from Noesis Changed createRenderTarget funct...
by Erio
14 Oct 2014, 07:18
Forum: General Discussion
Replies: 82
Views: 47239

Re: NoesisGUI Unreal Engine 4 Plugin

Hehehe. Hello everyone, it seems that it becomes to be a daily report. :lol: Here is the commit for today: XAMLComponent: Added: bool executeDiscreteCommand(FString command); function. It replaces the previous call to system to execute the buildTool allowing it not to popup the cmd windows when doin...
by Erio
14 Oct 2014, 03:41
Forum: General Discussion
Replies: 3
Views: 2926

Re: [Unity] Windows Store - Windows Phone

Wow. That's really a good new!
by Erio
13 Oct 2014, 04:32
Forum: General Discussion
Replies: 82
Views: 47239

Re: NoesisGUI Unreal Engine 4 Plugin

So ! I have to agree. I am a bit lazy so.. Here is today's commit log. :P It tells exactly what I did. It goes a bit beyond the classic "this works now !" but well. You might like it. :) XAMLComponent: Added float parameter to renderXAML function for XAML render update purposes Removed use...
by Erio
12 Oct 2014, 19:59
Forum: General Discussion
Replies: 82
Views: 47239

Re: NoesisGUI Unreal Engine 4 Plugin

:D ! It should be quite straightforward yes, I already took a look a little bit about a way to do the link. I can use the TickComponent event from the UActorComponent class which I derive from to get udpate every second. :) I will keep you updated. As you know. At the moment I have a clear problem w...
by Erio
11 Oct 2014, 08:22
Forum: General Discussion
Replies: 82
Views: 47239

Re: NoesisGUI Unreal Engine 4 Plugin

Hello again ! Progress continues ! :D And today.. A screenshot from the logs of UE4 you might enjoy. http://puu.sh/c7LKE/3b07c00923.png Can you see how it's getting closer and closer to work ? ;) My work today has been to overcome the main problem I had: Trying to create the UI before the module get...
by Erio
08 Oct 2014, 01:02
Forum: General Discussion
Replies: 82
Views: 47239

Re: NoesisGUI Unreal Engine 4 Plugin

Hello everybody. Work is still ongoing for the plugin. I am currently working on the render itself and it's translation to textures. I think that I will also include soon the support to have "paint on screen" UI as well as 3D embedded ones. It seems that the current 1.2 version changes qui...
  • 1
  • 3
  • 4
  • 5
  • 6
  • 7
  • 9