Search found 329 matches

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by hcpizzi
05 Dec 2023, 03:13
Forum: General Discussion
Replies: 2
Views: 1781

Re: TMap of F structs does not work in packaged builds, resizing crashes the game

Hi, I've created a ticket and attached a patch that fixes the resizing issue. Here's a link: https://www.noesisengine.com/bugs/view.php?id=2918 Regarding the other issue, could you try changing the definition of WITH_CASE_PRESERVING_NAME to be always 1? Right now it's defined to be WITH_EDITORONLY_D...
by hcpizzi
27 Oct 2023, 13:39
Forum: General Discussion
Replies: 3
Views: 511

Re: WorldUI is multiplied for each connected client

I'll look into it. Are the actors containing the WorldUIComponents replicated?
by hcpizzi
18 Oct 2023, 13:12
Forum: General Discussion
Replies: 5
Views: 1508

Re: Textures sometimes fail to load in Unreal

Hi David,

I've added a comment to the ticket (to keep the conversation in a single place). Could you please take a look?

Thanks!
by hcpizzi
16 Oct 2023, 14:52
Forum: General Discussion
Replies: 2
Views: 1672

Re: Crash using DataEventTriggers in Unreal

Hi David,

Have you updated to 3.2.2? There was a fix for that issue in that release. I've attached a patch for this issue.

Please, let us know if this resolves the problem for you.

Thanks
by hcpizzi
29 Sep 2023, 14:49
Forum: General Discussion
Replies: 5
Views: 1508

Re: Textures sometimes fail to load in Unreal

Hi David,

I've created a ticket to keep track of this issue. Here's a link: https://www.noesisengine.com/bugs/view.php?id=2705

Please, monitor the ticket, and I will post there as soon as I figure out how to resolve this.

Thanks
by hcpizzi
14 Sep 2023, 11:36
Forum: General Discussion
Replies: 4
Views: 1217

Re: Noesis not compiling with UE 5.3

Hi,

Support will be added on the next release. For the time being, here's a patch that you can try. Please, bear in mind that the patch is made from a later revision than what's on release 3.2.1, so you may run into problems while applying it.
by hcpizzi
11 Sep 2023, 17:47
Forum: General Discussion
Replies: 4
Views: 810

Re: Unloading Textures

Actually, looking at the code you shared, that cannot be the cause. The Noesis objects created won't keep the Unreal objects in memory. Are you holding a reference to the NoesisXAML object? It contains hard references to the textures it uses, and it will prevent them from being unloaded. Also, is th...
by hcpizzi
10 Sep 2023, 16:00
Forum: General Discussion
Replies: 4
Views: 810

Re: Unloading Textures

Hi! I’m pretty sure the Inspector displays all the textures that have been loaded during the session, not just the currently loaded ones. It operates through the TextureProvider, and thus it only knows about textures when they are loaded, not when they are unloaded. I’ll check the code and make sure...
by hcpizzi
10 Sep 2023, 15:58
Forum: General Discussion
Replies: 2
Views: 640

Re: NotifyArrayChanged in UE Question

Hi!

Instead of notifying the array has changed, could you try notifying the element of the object has changed like this:

Noesis::NotifyChanged(CurBar, “BulletVisible”);
by hcpizzi
05 Sep 2023, 12:25
Forum: General Discussion
Replies: 2
Views: 587

Re: Binding to Unreal textures in C++

Hi David, This could be the equivalent native code for the QuestLog sample: #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "Engine/Texture2D.h" #include "Quest.generated.h" UENUM(BlueprintType) enum class EQuestDifficulty : uint8 { Easy, ...
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