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by jsantos
13 Apr 2024, 03:07
Forum: Official Announcements
Replies: 25
Views: 995

Re: Updates to Our Licensing Terms

1. Yes
2. Once you are in a PRO license you can't revert to Indie
3. Pro licenses get automatic updates to major versions while the Maintenance and Support (M&S) is being paid (3200 EUR/ year for a single platform).
4. Yes, the Indie license is discounted.

I hope this clarifies things, thank you!
by jsantos
10 Apr 2024, 14:41
Forum: Official Announcements
Replies: 25
Views: 995

Re: Updates to Our Licensing Terms

When is that link going to be removed? I.e. if I stay on version <= 3.2.3, when will that stop working as a trial? It will be removed with the 3.2.4 release, in a few weeks. You can keep using your current trial version, but it will last 30 days. After that, you will need an Indie license, or you c...
by jsantos
06 Apr 2024, 13:33
Forum: General Discussion
Replies: 3
Views: 128

Re: MVVM (Model View ViewModel) design in C++, research for understanding and apply an example

Our C++ SDK includes fully working samples with source code. I recommend the following for learning more about MVVM:
  • DataBinding
  • Commands
  • Gallery
by jsantos
06 Apr 2024, 13:25
Forum: General Discussion
Replies: 2
Views: 106

Re: Unreal: NoesisGrabBackgroundImage

Is it safe to change the clear alpha value from 1 to 0? The UI seems to be fine with the change" If you modify this and you are using the BackgroundEffectBehavior to blur the background it won't work correctly. But, you are right, we shouldn't be modifying the alpha of the Unreal texture. Coul...
by jsantos
04 Apr 2024, 15:35
Forum: General Discussion
Replies: 6
Views: 142

Re: Connect to Child Event

Yes, please, add a ticket for this. Thank you!
by jsantos
03 Apr 2024, 06:13
Forum: General Discussion
Replies: 1
Views: 126

Re: can I run NoesisGui with UWP in Visual Studio ?

Our C++ SDK contains several UWP projects for each architecture (arm, x86, x86_64). Note that, as in the rest of platforms, we render the XAML ourselves, using D3D. You can't mix Noesis XAML with UWP XAML.
by jsantos
03 Apr 2024, 06:06
Forum: General Discussion
Replies: 6
Views: 142

Re: Connect to Child Event

Have you tried overriding ConnectEvent as described in the Events Tutorial ?
by jsantos
01 Apr 2024, 18:13
Forum: Official Announcements
Replies: 25
Views: 995

Re: Updates to Our Licensing Terms

When you say that it will be effective in 3.2.4, are you implying that the changes won't be retroactive to older versions, and so I should continue using the older versions until I figure out what I want to do? The link for automatically getting a trial (https://www.noesisengine.com/trial/) is goin...
by jsantos
29 Mar 2024, 13:46
Forum: General Discussion
Replies: 1
Views: 49

Re: Unity Gamepad connection

The "Hover" effect only makes sense with the mouse. For keyboard and gamepad, the state that makes sense is "Focused".

Is this using a custom style? Are you able to reproduce this in one of our examples?
by jsantos
29 Mar 2024, 05:07
Forum: Official Announcements
Replies: 25
Views: 995

Re: Updates to Our Licensing Terms

We are still deciding about how long our runtime will run without a license. But yes, it can be used for development tests. This change will be effective with 3.2.4.
Even if you don't finish any project with Noesis, the 195€ payment is contributing to the Maintenance and Support that we provide.