Search found 3931 matches
- 03 Apr 2024, 06:06
- Forum: General Discussion
- Replies: 6
- Views: 271
Re: Connect to Child Event
Have you tried overriding ConnectEvent as described in the Events Tutorial ?
- 01 Apr 2024, 18:13
- Forum: Official Announcements
- Replies: 32
- Views: 1703
Re: Updates to Our Licensing Terms
When you say that it will be effective in 3.2.4, are you implying that the changes won't be retroactive to older versions, and so I should continue using the older versions until I figure out what I want to do? The link for automatically getting a trial (https://www.noesisengine.com/trial/) is goin...
- 29 Mar 2024, 13:46
- Forum: General Discussion
- Replies: 1
- Views: 101
Re: Unity Gamepad connection
The "Hover" effect only makes sense with the mouse. For keyboard and gamepad, the state that makes sense is "Focused".
Is this using a custom style? Are you able to reproduce this in one of our examples?
Is this using a custom style? Are you able to reproduce this in one of our examples?
- 29 Mar 2024, 05:07
- Forum: Official Announcements
- Replies: 32
- Views: 1703
Re: Updates to Our Licensing Terms
We are still deciding about how long our runtime will run without a license. But yes, it can be used for development tests. This change will be effective with 3.2.4.
Even if you don't finish any project with Noesis, the 195€ payment is contributing to the Maintenance and Support that we provide.
Even if you don't finish any project with Noesis, the 195€ payment is contributing to the Maintenance and Support that we provide.
- 28 Mar 2024, 06:37
- Forum: Official Announcements
- Replies: 32
- Views: 1703
Re: Updates to Our Licensing Terms
Studio is still not available. We are still working on it.
- 27 Mar 2024, 21:05
- Forum: Official Announcements
- Replies: 32
- Views: 1703
Re: Updates to Our Licensing Terms
Some people already told me they want to provide a third-party service where they create their own version of the project, offer cloud-hosted servers, and provide their clients with a compiled client for each platform (since it's a cross-platform project). In this case, would they need a license pe...
- 27 Mar 2024, 20:48
- Forum: General Discussion
- Replies: 4
- Views: 185
Re: Clang compile issues with unused variable in ReflectionImplement.h
Could you please also report this? So far we haven't tried Visual Studio with clang.So it might be worth trying that build path, as it ships with VS and uses the Microsoft-provided clang-cl (if you tick the right installer option), thus some of the code in e.g. CompilerSettings.h has issues.
- 27 Mar 2024, 20:47
- Forum: General Discussion
- Replies: 4
- Views: 185
Re: Clang compile issues with unused variable in ReflectionImplement.h
For NS_IMPLEMENT_REFLECTION2, 'helper' is not used, fix is adding '[[maybe_unused]]': Same with NS_IMPLEMENT_INLINE_REFLECTION3: For cases where the reflection block is empty, we provide NS_IMPLEMENT_REFLECTION_ and NS_IMPLEMENT_INLINE_REFLECTION_. These macros are provided in a separate header (Re...
- 27 Mar 2024, 20:42
- Forum: General Discussion
- Replies: 1
- Views: 220
Re: Unity and Custom ShaderEffect with texture input support
You can use a Shader Brush. They are similar to effects, but more efficient because they don't require an extra offscreen phase.
CrossFadeBrush is an example of shader brush that mixes two images.
CrossFadeBrush is an example of shader brush that mixes two images.
- 27 Mar 2024, 20:37
- Forum: General Discussion
- Replies: 1
- Views: 222
Re: Integrating NoesisGUI with Stride3d/Xenko
There is no official integration for Stride3d. Feel free to start a new one. If you do so, we will be more than happy to help you here.