Search found 7 matches
- 30 Apr 2024, 11:09
- Forum: Official Announcements
- Replies: 32
- Views: 1913
Re: Updates to Our Licensing Terms
Isn't 100k gross income too low as a threshold? I mean let's say your game makes 110k, you'll be forced to pay the hefty sum of 9000 for a Pro license, representing nearly 10% of your gross income, which means it could be 20-30% or even more of your net income! and that's for 1 platform only! I hop...
- 18 Mar 2024, 15:09
- Forum: Official Announcements
- Replies: 32
- Views: 1913
Re: Updates to Our Licensing Terms
I have a question about your definition of "gross revenue". Many app and game stores take a cut of 15 - 30 %. The end user also has to pay VAT of up to 25% in Europe. Does the 100,000 € gross revenue mentioned in the indie plan mean the revenue before these two percentages are substracted?
- 27 Nov 2023, 11:51
- Forum: General Discussion
- Replies: 4
- Views: 1375
Re: Best way to implement rubberband (bounce) scrollviewer effect?
Has anyone managed to implement an iOS-like bounce effect for the ScrollViewer in Noesis? Are there still plans to implement the ReportBoundaryFeedback event or even make this rubberban/bounce effect a native feature of Noesis?
- 07 Mar 2023, 11:42
- Forum: General Discussion
- Replies: 1
- Views: 360
Interactive preview error under MacOS in 3.2.0b6
When using MacOS, the first time I select a XAML file from an example in 3.2.0b6 I can see a rendered preview. When I open another scene from another example and select a XAML file, no preview is rendered and I get a null texture passed to GUI.DrawTexture, ArgumentNullException: Value cannot be null...
- 18 Feb 2023, 21:01
- Forum: General Discussion
- Replies: 8
- Views: 1962
Re: Working pipeline from Figma (or other editors) to XAML?
Will this new design tool you are planning also run under MacOS and can you already say when we can expect this tool at the earliest?We are also working in a more artist friendly alternative to Blend (created with Noesis) taking many ideas from tools like Figma and AdobeXD.
- 27 Dec 2021, 13:59
- Forum: General Discussion
- Replies: 3
- Views: 347
Re: Rendendering artifacts with Unity
Yes, the render is Metal. Hardware is a MacBook Pro M1 Max. I submitted a bug report.
- 26 Dec 2021, 14:20
- Forum: General Discussion
- Replies: 3
- Views: 347
Rendendering artifacts with Unity
Hello, I"m new to NoesisGUI and tried running some of the NoesiGUI examples with Unity 2021.2.7f under MacOS. I'm using the current NoesisGUI package. When using a fresh Unity 3D Core project, everything seems to render fine. However when using a new URP project, only a black screen is rendered...