Search found 44 matches
- 16 May 2018, 18:18
- Forum: General Discussion
- Replies: 4
- Views: 1671
Re: Static members not supported??
I also would like to see support for this.
- 19 Apr 2018, 14:50
- Forum: Official Announcements
- Replies: 34
- Views: 40719
Re: WebAssembly
This is really cool! So what about Unity Web player? Will that be supported also?
- 29 Mar 2018, 15:49
- Forum: General Discussion
- Replies: 1
- Views: 1124
Unity Noesis elements do not block mouse clicks.
Hello, I am using Input.GetKeyUp(KeyCode.Mouse0) and Input.GetMouseButtonDown(KeyCode.Mouse0) to detect clicks on a surface in a click-to-move game. However when clicking on any Noesis elements on my HUD, the clicks are still detected by Unity's functions. This behavior is contrary to the informatio...
- 23 Mar 2018, 00:10
- Forum: General Discussion
- Replies: 2
- Views: 1356
Re: Unity ComboBox items disappearing.
Update: Apparently this was my fault. Needed to set my GUI Camera to Depth Only.
Not sure exactly why that fixed it, but it did.
Jake
Not sure exactly why that fixed it, but it did.
Jake
- 22 Mar 2018, 20:10
- Forum: General Discussion
- Replies: 2
- Views: 1356
Unity ComboBox items disappearing.
Hello, Whenever the number if items in my drop down list extends past the size of the dropdown window, the contents of the combo box vanish. This happens when you open the drop down, I will see the contents for a fraction of a second and then they blink out. The drop down stays open. If I reduce the...
- 14 Mar 2018, 14:14
- Forum: General Discussion
- Replies: 2
- Views: 1198
Unity Mouse Cursors
Hello,
I am trying to change the mouse cursor in Unity using this code:
Cursor = Cursors.ScrollAll;
It works fine in Blend, but it does not seem to have any effect in Unity.
Is this supported or is this a defect?
Thanks
Jake
I am trying to change the mouse cursor in Unity using this code:
Cursor = Cursors.ScrollAll;
It works fine in Blend, but it does not seem to have any effect in Unity.
Is this supported or is this a defect?
Thanks
Jake
- 11 Mar 2018, 19:33
- Forum: General Discussion
- Replies: 1
- Views: 1090
Unity: Best way to access parent NoesisView from xaml code behind?
Hello, Currently I am getting access to the parent NoesisView from xaml code behind this way: NoesisView nv = GameObject.FindWithTag("GUICamera").GetComponent<NoesisView>(); But that requires me to always know the game object (GUICamera) the view is attached to. Is there a better way to fi...
- 11 Mar 2018, 01:13
- Forum: Official Announcements
- Replies: 130
- Views: 103377
Re: BETA: NoesisGUI v2.1.0rc4
Got another issue - I am not sure if this existed before rc4 because I only started playing with images today. My images are blurry. I'm not doing anything fancy to them, and they look fine in blend. This happens for jpg and png files. I am using this in my xaml to display the image. <Image Source=&...
- 10 Mar 2018, 20:39
- Forum: Official Announcements
- Replies: 130
- Views: 103377
Re: BETA: NoesisGUI v2.1.0rc4
Regarding the new gamepad functions - 2 things: 1. Looks like you deleted Noesis_Back and Noesis_Select and replaced them with Noesis_Accept and _Cancel. This is a breaking change and should probably be documented. Took me a while to figure it out. 2. In your doc on this page: https://www.noesisengi...
- 05 Mar 2018, 20:25
- Forum: General Discussion
- Replies: 2
- Views: 1318
Re: Fallback Fonts do not seem to work
Thanks. I submitted ticket 1245 for this.
Jake
Jake