Search found 3013 matches
- 12 Nov 2012, 18:57
- Forum: General Discussion
- Replies: 18
- Views: 11774
Re: NoesisGUI and Unity Integration
For question 1 we are still working on extensibility from Unity side. It is something that is working perfectly on the C++ side through the use of our reflection system. So the expectations are being able to use .NET reflection to obtain the necessary info for resolving bindings to Unity classes. Wh...
- 06 Nov 2012, 13:26
- Forum: General Discussion
- Replies: 18
- Views: 11774
Re: NoesisGUI and Unity Integration
Sorry for the inconvenience. Yesterday we accidentally introduced a misconfiguration on the web server that lead to corrupt downloads of Unity packages. Now the problem is solved.
Please feel free to download again the package and try the new samples.
Thanks for your patience.
Please feel free to download again the package and try the new samples.
Thanks for your patience.
- 01 Nov 2012, 02:19
- Forum: General Discussion
- Replies: 18
- Views: 11774
Re: NoesisGUI and Unity Integration
@edgarhsanchez: We don't have implementations for all these extensions, but I'm almost sure that the xaml you presented can be translated to code that is already implemented. For example, you can launch the BlinkingStoryboard when a property change event is raised for IsBlinking. Then attach a handl...
- 26 Oct 2012, 16:53
- Forum: General Discussion
- Replies: 18
- Views: 11774
Re: NoesisGUI and Unity Integration
@edgarhsanchez: I suppose you are talking about using Blend Behavior and Action extensions. We implemented part of the base architecture to make them work, but currently only GoToStateAction is implemented. A full implementation of this feature is not on our plans for NoesisGUI v1.0, but could be in...
- 15 Oct 2012, 17:34
- Forum: General Discussion
- Replies: 18
- Views: 11774
Re: NoesisGUI and Unity Integration
Hi dmrvar, sorry for the late answer. The correct way to dynamically add controls to a Panel is via its Children property. Button newButton = new Button(); TextBlock tb = new TextBlock("Custom button"); newButton.SetContent(tb); Grid grid = noesisGUI.GetRoot<Grid>(); grid.GetChildren().Add...
- 21 May 2012, 16:59
- Forum: General Discussion
- Replies: 3
- Views: 4461
Re: NoesisGUI and DirectInput
The problem is that default NsGetKernel()->InitSystems() is initializing our InputSystem implementation (that uses DirectInput), but this system is not really needed in the UI by SDK users. As a temporal fix you can initialize systems manually like this: NsSymbol systems[] = { NsSymbol("ConfigS...
- 09 May 2012, 08:42
- Forum: Official Announcements
- Replies: 0
- Views: 7447
NoesisGUI v0.9.4
This version is a preview only for Win32 + DirectX9. We are working on the rest of platforms. http://www.noesisengine.com/NoesisGui/NoesisGUI-0.9.4.3501.7z The sample corresponding to the integration tutorial can be downloaded from: http://www.noesisengine.com/NoesisGui/ShadowVolume.7z Changelog: Ne...
- 24 Apr 2012, 11:51
- Forum: General Discussion
- Replies: 58
- Views: 28684
Re: OGRE Renderer
Of course, You first need to create the Drawing::IVGLSurface using Drawing::IVGLSystem surface create functions: Ptr<Drawing::IVGLSurface> surface = NsGetSystem<Drawing::IVGLSystem>()->CreateSurface( surfaceWidth, surfaceHeight, enableMask, enableAlphaChannel, msaa); Then, you have to set the surfac...
- 16 Apr 2012, 11:45
- Forum: General Discussion
- Replies: 2
- Views: 4748
Re: best way to manage different GUI windows
Hi, If you want to manage several GUI windows, you should have a Noesis::Gui::IRenderer for each one. And properly feed the renderer of the active window with input events. But if your intention is to have a single OS window, with different GUI panels who transition between them, then it would be en...
- 24 Feb 2012, 15:24
- Forum: General Discussion
- Replies: 3
- Views: 5388
Re: Animation problem with binding a resource
The problem discussed in this topic was fixed in v0.9.1.