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Unreal: NoesisGrabBackgroundImage

Posted: 04 Apr 2024, 16:34
by David Jefferies
Hi, I've got a question from one of our rendering engineers:
"In Unreal Noesis clears the scene color alpha to 1 in NoesisGrabBackgroundImage before it renders the UI. I'd like it to clear to 0 for DLSS Frame Generation to work properly.
Is it safe to change the clear alpha value from 1 to 0? The UI seems to be fine with the change"

Re: Unreal: NoesisGrabBackgroundImage

Posted: 06 Apr 2024, 13:25
by jsantos
Is it safe to change the clear alpha value from 1 to 0? The UI seems to be fine with the change"
If you modify this and you are using the BackgroundEffectBehavior to blur the background it won't work correctly.

But, you are right, we shouldn't be modifying the alpha of the Unreal texture. Could you please create a ticket for this?

PS: In Unreal, it is BackgroundImage. You can see an example in the BackgroundBlur sample included in the plugin.

Re: Unreal: NoesisGrabBackgroundImage

Posted: 08 Apr 2024, 13:37
by David Jefferies
thanks for the info - bug reported here: https://www.noesisengine.com/bugs/view.php?id=3214