Example of Noesis interacting with Unity3D
Posted: 21 Feb 2018, 06:35
Hello.
I haven't been using Noesis GUI for over 3 years, and some things have changed since then.
I was able to set up Noesis in Unity and get A GUI showing some values bound to by a ViewModel.
So the GUI itself is working, even if it's a mess to have all this code that neither Unity, Visual Studio or Blend knows what to do with. Working in files with no support from the tools isn't fun, but it works, sort of.
However I was not able to find ONE example of the Noesis code actually interacting with anything in Unity3D, sure I can see my GUI and press buttons on it, but I need to get the information from game objects in a scene in Unity. How do I connect the data from my scripts to the ViewModel that Noesis is using? After all, I want a GUI not a static display of information.
An example with super simple XAML + code behind + ViewModel that gets its data from a GameObject in a scene would be helpful.
I haven't been using Noesis GUI for over 3 years, and some things have changed since then.
I was able to set up Noesis in Unity and get A GUI showing some values bound to by a ViewModel.
So the GUI itself is working, even if it's a mess to have all this code that neither Unity, Visual Studio or Blend knows what to do with. Working in files with no support from the tools isn't fun, but it works, sort of.
However I was not able to find ONE example of the Noesis code actually interacting with anything in Unity3D, sure I can see my GUI and press buttons on it, but I need to get the information from game objects in a scene in Unity. How do I connect the data from my scripts to the ViewModel that Noesis is using? After all, I want a GUI not a static display of information.
An example with super simple XAML + code behind + ViewModel that gets its data from a GameObject in a scene would be helpful.