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Noesis Unity on WebGL
Posted: 19 Dec 2016, 14:22
by Olivier Constance
Hi there,
Can someone confirm that Noesis GUI will build fine on webgl ?
Best regards,
Re: Noesis Unity on WebGL
Posted: 20 Dec 2016, 13:39
by jsantos
We are yet not compatible with WebGL but it is in the
roadmap.
Re: Noesis Unity on WebGL
Posted: 12 Nov 2017, 13:05
by elecman
1+ for this.
Re: Noesis Unity on WebGL
Posted: 13 Nov 2017, 01:05
by nokola
I would personally rather have a very stable release for the existing platforms (e.g. Unity) with all or nearly all known issues fixed, great error reporting in almost all cases before even touching WebGL
Noesis is great, please keep the focus on stability and performance rather than new platforms. Just my 2c.
Re: Noesis Unity on WebGL
Posted: 13 Nov 2017, 11:44
by jsantos
WebGL is not in our list of priorities but lastly things are aligning properly and I think we will have something soon or later.
Re: Noesis Unity on WebGL
Posted: 16 Nov 2017, 06:28
by elecman
What is the technological problem with WebGL anyway?
Re: Noesis Unity on WebGL
Posted: 16 Nov 2017, 11:37
by jsantos
Noesis is C++. We need to translate it to Javascript. There are many ways to achieve it though without having to rewrite everything (eg:
emscripten)
Re: Noesis Unity on WebGL
Posted: 17 Nov 2017, 02:33
by nokola
Perhaps you're aware already, pointing out just in case: you could also use webassembly (through emscripten) - since last week WebAssembly is officially supported on all major browsers
http://webassembly.org. Very exciting!
Re: Noesis Unity on WebGL
Posted: 17 Nov 2017, 23:46
by elecman
Looking at this Unity blog post, I don't see a reason why you can't use a native C++ plugin in WebGL:
https://blogs.unity3d.com/2017/01/19/lo ... ity-webgl/
Re: Noesis Unity on WebGL
Posted: 18 Nov 2017, 15:48
by jsantos
Thanks for that link! I thought we needed to provide noesis source code to work with Unity and WebGL but reading that blog post and this thread:
https://forum.unity.com/threads/include ... ow.307262/
it seems we can just precompile noesis files to a single .bc file and just release that to support WebGL.
Exciting!