Page 1 of 1

Noesis Unity on WebGL

Posted: 19 Dec 2016, 14:22
by Olivier Constance
Hi there,

Can someone confirm that Noesis GUI will build fine on webgl ?

Best regards,

Re: Noesis Unity on WebGL

Posted: 20 Dec 2016, 13:39
by jsantos
We are yet not compatible with WebGL but it is in the roadmap.

Re: Noesis Unity on WebGL

Posted: 12 Nov 2017, 13:05
by elecman
1+ for this.

Re: Noesis Unity on WebGL

Posted: 13 Nov 2017, 01:05
by nokola
I would personally rather have a very stable release for the existing platforms (e.g. Unity) with all or nearly all known issues fixed, great error reporting in almost all cases before even touching WebGL :) Noesis is great, please keep the focus on stability and performance rather than new platforms. Just my 2c.

Re: Noesis Unity on WebGL

Posted: 13 Nov 2017, 11:44
by jsantos
WebGL is not in our list of priorities but lastly things are aligning properly and I think we will have something soon or later.

Re: Noesis Unity on WebGL

Posted: 16 Nov 2017, 06:28
by elecman
What is the technological problem with WebGL anyway?

Re: Noesis Unity on WebGL

Posted: 16 Nov 2017, 11:37
by jsantos
Noesis is C++. We need to translate it to Javascript. There are many ways to achieve it though without having to rewrite everything (eg: emscripten)

Re: Noesis Unity on WebGL

Posted: 17 Nov 2017, 02:33
by nokola
Perhaps you're aware already, pointing out just in case: you could also use webassembly (through emscripten) - since last week WebAssembly is officially supported on all major browsers http://webassembly.org. Very exciting!

Re: Noesis Unity on WebGL

Posted: 17 Nov 2017, 23:46
by elecman
Looking at this Unity blog post, I don't see a reason why you can't use a native C++ plugin in WebGL:
https://blogs.unity3d.com/2017/01/19/lo ... ity-webgl/

Re: Noesis Unity on WebGL

Posted: 18 Nov 2017, 15:48
by jsantos
Thanks for that link! I thought we needed to provide noesis source code to work with Unity and WebGL but reading that blog post and this thread:

https://forum.unity.com/threads/include ... ow.307262/

it seems we can just precompile noesis files to a single .bc file and just release that to support WebGL.

Exciting!