Olivier Constance
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Noesis Unity on WebGL

19 Dec 2016, 14:22

Hi there,

Can someone confirm that Noesis GUI will build fine on webgl ?

Best regards,
 
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jsantos
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Re: Noesis Unity on WebGL

20 Dec 2016, 13:39

We are yet not compatible with WebGL but it is in the roadmap.
 
elecman
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Re: Noesis Unity on WebGL

12 Nov 2017, 13:05

1+ for this.
 
nokola
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Re: Noesis Unity on WebGL

13 Nov 2017, 01:05

I would personally rather have a very stable release for the existing platforms (e.g. Unity) with all or nearly all known issues fixed, great error reporting in almost all cases before even touching WebGL :) Noesis is great, please keep the focus on stability and performance rather than new platforms. Just my 2c.
 
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jsantos
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Re: Noesis Unity on WebGL

13 Nov 2017, 11:44

WebGL is not in our list of priorities but lastly things are aligning properly and I think we will have something soon or later.
 
elecman
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Re: Noesis Unity on WebGL

16 Nov 2017, 06:28

What is the technological problem with WebGL anyway?
 
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jsantos
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Re: Noesis Unity on WebGL

16 Nov 2017, 11:37

Noesis is C++. We need to translate it to Javascript. There are many ways to achieve it though without having to rewrite everything (eg: emscripten)
 
nokola
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Re: Noesis Unity on WebGL

17 Nov 2017, 02:33

Perhaps you're aware already, pointing out just in case: you could also use webassembly (through emscripten) - since last week WebAssembly is officially supported on all major browsers http://webassembly.org. Very exciting!
 
elecman
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Re: Noesis Unity on WebGL

17 Nov 2017, 23:46

Looking at this Unity blog post, I don't see a reason why you can't use a native C++ plugin in WebGL:
https://blogs.unity3d.com/2017/01/19/lo ... ity-webgl/
 
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jsantos
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Re: Noesis Unity on WebGL

18 Nov 2017, 15:48

Thanks for that link! I thought we needed to provide noesis source code to work with Unity and WebGL but reading that blog post and this thread:

https://forum.unity.com/threads/include ... ow.307262/

it seems we can just precompile noesis files to a single .bc file and just release that to support WebGL.

Exciting!

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