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Re: Unreal Engine 4

Posted: 20 Nov 2017, 12:42
by jsantos
Hi! We are almost ready to release a polished version of the Unreal integration (to be aligned with the imminent 2.1). This new version is also going to include extensive documentation and samples. The architecture is also much better and cleaner.

Re: Unreal Engine 4

Posted: 20 Nov 2017, 14:07
by maxwell_n11
Thank you for you reply,
Do you have any range of dates for the release of this new version ?
I hope that will be before the end of the month.

Re: Unreal Engine 4

Posted: 20 Nov 2017, 16:54
by jsantos
We plan 2.1 final before the end of this year, so yes, probably a beta with unreal will be public before the end of this month. But cannot guarantee it.

Re: Unreal Engine 4

Posted: 04 Dec 2017, 09:03
by maxwell_n11
Any news about the public beta version ?

Re: Unreal Engine 4

Posted: 04 Dec 2017, 12:03
by jsantos
The first beta is almost ready...

Image

Re: Unreal Engine 4

Posted: 04 Dec 2017, 14:09
by maxwell_n11
Thanks for the answer, can't wait to try it.

Re: Unreal Engine 4

Posted: 07 Dec 2017, 14:33
by maxwell_n11
I've seen your master branch of the github repository has been updated for the first beta version.
Can we try it now with the current sdk version (2.0) ?

Re: Unreal Engine 4

Posted: 07 Dec 2017, 19:42
by jsantos
Not yet, you need the Native SDK beta (2.1) we are going to release in the upcoming hours (it already passed QA).

Re: Unreal Engine 4

Posted: 08 Dec 2017, 14:29
by jsantos
B10 is now compatible with UE4. Please give it a try.

Re: Unreal Engine 4

Posted: 08 Dec 2017, 17:47
by maxwell_n11
Hello,
First feedback.
Everything is built successfully.
But when i'm playing in the editor nothing is displayed.

I give you a screenshot of the setup and my xaml code.

http://hpics.li/50911d2
<Grid xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
    <!-- This rectangle is painted with a diagonal linear gradient. -->
    <Rectangle Width="200" Height="200">
        <Rectangle.Fill>
            <LinearGradientBrush StartPoint="0,0" EndPoint="1,1">
                <GradientStop Color="Yellow" Offset="0.0" />
                <GradientStop Color="Red" Offset="0.25" />
                <GradientStop Color="Blue" Offset="0.75" />
                <GradientStop Color="LimeGreen" Offset="1.0" />
            </LinearGradientBrush>
        </Rectangle.Fill>
    </Rectangle>
</Grid>
Have you a sample package ?