Re: Unreal Engine 4
Posted: 16 Jun 2017, 22:34
Any news?I'll give it a go today and get back to you with an estimate. Font handling was the main change moving from 4.14 to 4.15. Hopefully there won't be many changes moving to 4.16.
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Any news?I'll give it a go today and get back to you with an estimate. Font handling was the main change moving from 4.14 to 4.15. Hopefully there won't be many changes moving to 4.16.
Will do, thank you for the quick replyI just pushed the 4.16 branch to GitHub. I haven't tested it thoroughly, but on first inspection it seems to be working as before.
Let us know if you run into any problems.
[2017.06.19-14.22.29:656][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2017.06.19-14.22.29:656][ 0]LogWindows:Error: === Critical error: ===
[2017.06.19-14.22.29:656][ 0]LogWindows:Error:
[2017.06.19-14.22.29:656][ 0]LogWindows:Error: Fatal error: [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\ShaderCore\Private\ShaderCore.cpp] [Line: 372]
[2017.06.19-14.22.29:656][ 0]LogWindows:Error: Couldn't load shader file 'NoesisGui'
[2017.06.19-14.22.29:656][ 0]LogWindows:Error:
[2017.06.19-14.22.29:656][ 0]LogWindows:Error:
[2017.06.19-14.22.29:656][ 0]LogWindows:Error:
[2017.06.19-14.22.29:667][ 0]LogExit: Executing StaticShutdownAfterError
[2017.06.19-14.22.29:678][ 0]LogWindows: FPlatformMisc::RequestExit(1)
The thread 0x3058 has exited with code 0 (0x0).
The thread 0x367c has exited with code 3 (0x3).
Can I just manually copy this file to the intended destination ?try
{
System.IO.File.Copy(ModuleDirectory + "/Shaders/NoesisGui.usf", ModuleDirectory + "/../../../../Shaders/NoesisGui.usf", true);
}
catch (Exception E)
{
System.Console.WriteLine(E.ToString());
}
}
LoginId:2f9b0e5142087b7d09f2189b9e9bb014
EpicAccountId:4b46f0e96f6e4c298bd59df282707881
Access violation - code c0000005 (first/second chance not available)
UE4Editor_NoesisGui_7024!UNoesisXaml::PreloadDependencies() [c:\users\qxi6000\desktop\gui\plugins\noesisgui\source\noesisgui\private\noesisxaml.cpp:40]
UE4Editor_NoesisGuiEditor_7311!FNoesisBlueprintCompilerContext::CreateClassVariablesFromBlueprint() [c:\users\qxi6000\desktop\gui\plugins\noesisgui\source\noesisguieditor\private\noesisblueprintcompilercontext.cpp:65]
UE4Editor_KismetCompiler
UE4Editor_KismetCompiler
UE4Editor_NoesisGuiEditor_7311!FNoesisBlueprintCompiler::Compile() [c:\users\qxi6000\desktop\gui\plugins\noesisgui\source\noesisguieditor\private\noesisblueprintcompiler.cpp:28]
UE4Editor_KismetCompiler
UE4Editor_KismetCompiler
UE4Editor_UnrealEd
UE4Editor_Kismet
UE4Editor_Kismet
UE4Editor_Kismet
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
user32
user32
UE4Editor_Core
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll
Everytime I add create a Noesis blueprint and select a xaml class the editor crashes:
LoginId:2f9b0e5142087b7d09f2189b9e9bb014
EpicAccountId:4b46f0e96f6e4c298bd59df282707881
Access violation - code c0000005 (first/second chance not available)
UE4Editor_NoesisGui_7024!UNoesisXaml::PreloadDependencies() [c:\users\qxi6000\desktop\gui\plugins\noesisgui\source\noesisgui\private\noesisxaml.cpp:40]
UE4Editor_NoesisGuiEditor_7311!FNoesisBlueprintCompilerContext::CreateClassVariablesFromBlueprint() [c:\users\qxi6000\desktop\gui\plugins\noesisgui\source\noesisguieditor\private\noesisblueprintcompilercontext.cpp:65]
UE4Editor_KismetCompiler
UE4Editor_KismetCompiler
UE4Editor_NoesisGuiEditor_7311!FNoesisBlueprintCompiler::Compile() [c:\users\qxi6000\desktop\gui\plugins\noesisgui\source\noesisguieditor\private\noesisblueprintcompiler.cpp:28]
UE4Editor_KismetCompiler
UE4Editor_KismetCompiler
UE4Editor_UnrealEd
UE4Editor_Kismet
UE4Editor_Kismet
UE4Editor_Kismet
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
user32
user32
UE4Editor_Core
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll