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Re: Unreal Engine 4

Posted: 16 Jun 2017, 22:34
by Zhymon
I'll give it a go today and get back to you with an estimate. Font handling was the main change moving from 4.14 to 4.15. Hopefully there won't be many changes moving to 4.16.
Any news?

Re: Unreal Engine 4

Posted: 17 Jun 2017, 02:31
by hcpizzi
Some changes in the renderer are necessary due to some changes in the underlying APIs. Still working on it. I'll keep you posted.

Re: Unreal Engine 4

Posted: 17 Jun 2017, 22:46
by hcpizzi
I just pushed the 4.16 branch to GitHub. I haven't tested it thoroughly, but on first inspection it seems to be working as before.

Let us know if you run into any problems.

Re: Unreal Engine 4

Posted: 19 Jun 2017, 15:39
by Zhymon
I just pushed the 4.16 branch to GitHub. I haven't tested it thoroughly, but on first inspection it seems to be working as before.

Let us know if you run into any problems.
Will do, thank you for the quick reply

Re: Unreal Engine 4

Posted: 19 Jun 2017, 16:25
by Zhymon
Looks like the plugin cant find a shader file, The file does exist in the plugin source is there something I need to do to it?
[2017.06.19-14.22.29:656][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2017.06.19-14.22.29:656][ 0]LogWindows:Error: === Critical error: ===
[2017.06.19-14.22.29:656][ 0]LogWindows:Error:
[2017.06.19-14.22.29:656][ 0]LogWindows:Error: Fatal error: [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\ShaderCore\Private\ShaderCore.cpp] [Line: 372]
[2017.06.19-14.22.29:656][ 0]LogWindows:Error: Couldn't load shader file 'NoesisGui'
[2017.06.19-14.22.29:656][ 0]LogWindows:Error:
[2017.06.19-14.22.29:656][ 0]LogWindows:Error:
[2017.06.19-14.22.29:656][ 0]LogWindows:Error:
[2017.06.19-14.22.29:667][ 0]LogExit: Executing StaticShutdownAfterError
[2017.06.19-14.22.29:678][ 0]LogWindows: FPlatformMisc::RequestExit(1)
The thread 0x3058 has exited with code 0 (0x0).
The thread 0x367c has exited with code 3 (0x3).

Re: Unreal Engine 4

Posted: 19 Jun 2017, 16:27
by Zhymon
try
{
System.IO.File.Copy(ModuleDirectory + "/Shaders/NoesisGui.usf", ModuleDirectory + "/../../../../Shaders/NoesisGui.usf", true);
}
catch (Exception E)
{
System.Console.WriteLine(E.ToString());
}
}
Can I just manually copy this file to the intended destination ?

Re: Unreal Engine 4

Posted: 19 Jun 2017, 16:43
by Zhymon
I copied the Noesis shader to the shader directory and now the project opens

Re: Unreal Engine 4

Posted: 19 Jun 2017, 16:52
by hcpizzi
Yes, copy it manually for now. It should be copied as part of the build process. Unfortunately UE4 doesn't support shaders in other locations. I'm going to try and submit a pull request for plugin shaders or shaders without a file to Epic.

Re: Unreal Engine 4

Posted: 19 Jun 2017, 17:18
by Zhymon
Everytime I add create a Noesis blueprint and select a xaml class the editor crashes:

LoginId:2f9b0e5142087b7d09f2189b9e9bb014
EpicAccountId:4b46f0e96f6e4c298bd59df282707881

Access violation - code c0000005 (first/second chance not available)

UE4Editor_NoesisGui_7024!UNoesisXaml::PreloadDependencies() [c:\users\qxi6000\desktop\gui\plugins\noesisgui\source\noesisgui\private\noesisxaml.cpp:40]
UE4Editor_NoesisGuiEditor_7311!FNoesisBlueprintCompilerContext::CreateClassVariablesFromBlueprint() [c:\users\qxi6000\desktop\gui\plugins\noesisgui\source\noesisguieditor\private\noesisblueprintcompilercontext.cpp:65]
UE4Editor_KismetCompiler
UE4Editor_KismetCompiler
UE4Editor_NoesisGuiEditor_7311!FNoesisBlueprintCompiler::Compile() [c:\users\qxi6000\desktop\gui\plugins\noesisgui\source\noesisguieditor\private\noesisblueprintcompiler.cpp:28]
UE4Editor_KismetCompiler
UE4Editor_KismetCompiler
UE4Editor_UnrealEd
UE4Editor_Kismet
UE4Editor_Kismet
UE4Editor_Kismet
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
user32
user32
UE4Editor_Core
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll

Re: Unreal Engine 4

Posted: 19 Jun 2017, 18:32
by Zhymon
Also crashes when I press play in the editor
Everytime I add create a Noesis blueprint and select a xaml class the editor crashes:

LoginId:2f9b0e5142087b7d09f2189b9e9bb014
EpicAccountId:4b46f0e96f6e4c298bd59df282707881

Access violation - code c0000005 (first/second chance not available)

UE4Editor_NoesisGui_7024!UNoesisXaml::PreloadDependencies() [c:\users\qxi6000\desktop\gui\plugins\noesisgui\source\noesisgui\private\noesisxaml.cpp:40]
UE4Editor_NoesisGuiEditor_7311!FNoesisBlueprintCompilerContext::CreateClassVariablesFromBlueprint() [c:\users\qxi6000\desktop\gui\plugins\noesisgui\source\noesisguieditor\private\noesisblueprintcompilercontext.cpp:65]
UE4Editor_KismetCompiler
UE4Editor_KismetCompiler
UE4Editor_NoesisGuiEditor_7311!FNoesisBlueprintCompiler::Compile() [c:\users\qxi6000\desktop\gui\plugins\noesisgui\source\noesisguieditor\private\noesisblueprintcompiler.cpp:28]
UE4Editor_KismetCompiler
UE4Editor_KismetCompiler
UE4Editor_UnrealEd
UE4Editor_Kismet
UE4Editor_Kismet
UE4Editor_Kismet
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
user32
user32
UE4Editor_Core
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll