So I am having a few problems. I will admit I am new to unreal source. I believe I am following the instructions to a T though.
One thought I had was is there a typo in the NoesisGUI.h file, as in is it supposed to be NoesisGui.h (lower case ui)
Also is it expected that I have other versions of Visual Studio installed other than 2015. I currently only have VS 2015 installed as I am trying to keep the production pc bloat free.
Here is my folder setup.
I get this type of error after following the instructions very carefully.
I did notice the typo/capital diff. and tried messing about with that a little, let me know if you think that is it. But I did go back and rename the folder to match as you can see in the first screen shot.
When opening the editor solution, trying to debug I get failed to load solution and it tells me this problem with the plugin is why.
Another possible problem is that when it was copying the NativeSDK 1.3.0b2 to the folder mentioned above I get this error. (oops at my max, I will just include it to another reply below.)
The problem is the default location of the GitHub for Windows, following the EU4 source install instructions with all defaults, GitHub for Win defaults to Documents folder. I guess this makes the path too long on Windows?
So I am pretty much stuck, I am going to try to fool around with installing other plugins to see if I can see the problem from a different perspective.
A few general questions, when the readme says, Regenerate project files, this means...run GenerateProjectFiles.bat correct?
Also mentioning what version has been tested in the readme might help get people a pulse on where to start. I had started in 4.12 and then looked back and saw you were using 4.13. Honestly I am starting to wonder if there is a bug in the source, as I have tried following another plugin tutorial at the engine level and it failed to with the same "failed to load because module could not be found". (not exact phrasing)
The only consistent thing I could find is this error. Which may be a common one, like I need to declare what version the editor is up to, or what set engine to build in debug mode or something.