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jsantos
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Re: Unreal Engine 4

20 Nov 2017, 12:42

Hi! We are almost ready to release a polished version of the Unreal integration (to be aligned with the imminent 2.1). This new version is also going to include extensive documentation and samples. The architecture is also much better and cleaner.
 
maxwell_n11
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Re: Unreal Engine 4

20 Nov 2017, 14:07

Thank you for you reply,
Do you have any range of dates for the release of this new version ?
I hope that will be before the end of the month.
 
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Re: Unreal Engine 4

20 Nov 2017, 16:54

We plan 2.1 final before the end of this year, so yes, probably a beta with unreal will be public before the end of this month. But cannot guarantee it.
 
maxwell_n11
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Re: Unreal Engine 4

04 Dec 2017, 09:03

Any news about the public beta version ?
 
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jsantos
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Re: Unreal Engine 4

04 Dec 2017, 12:03

The first beta is almost ready...

Image
 
maxwell_n11
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Re: Unreal Engine 4

04 Dec 2017, 14:09

Thanks for the answer, can't wait to try it.
 
maxwell_n11
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Re: Unreal Engine 4

07 Dec 2017, 14:33

I've seen your master branch of the github repository has been updated for the first beta version.
Can we try it now with the current sdk version (2.0) ?
 
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Re: Unreal Engine 4

07 Dec 2017, 19:42

Not yet, you need the Native SDK beta (2.1) we are going to release in the upcoming hours (it already passed QA).
 
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Re: Unreal Engine 4

08 Dec 2017, 14:29

B10 is now compatible with UE4. Please give it a try.
 
maxwell_n11
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Re: Unreal Engine 4

08 Dec 2017, 17:47

Hello,
First feedback.
Everything is built successfully.
But when i'm playing in the editor nothing is displayed.

I give you a screenshot of the setup and my xaml code.

http://hpics.li/50911d2
<Grid xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
    <!-- This rectangle is painted with a diagonal linear gradient. -->
    <Rectangle Width="200" Height="200">
        <Rectangle.Fill>
            <LinearGradientBrush StartPoint="0,0" EndPoint="1,1">
                <GradientStop Color="Yellow" Offset="0.0" />
                <GradientStop Color="Red" Offset="0.25" />
                <GradientStop Color="Blue" Offset="0.75" />
                <GradientStop Color="LimeGreen" Offset="1.0" />
            </LinearGradientBrush>
        </Rectangle.Fill>
    </Rectangle>
</Grid>
Have you a sample package ?

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