[UE4] NoesisPlus plugin
I've made a plugin that extends the functionality of Noesis GUI.
This includes property macros for dependency properties:
(.h)
NS_DECLARE_PROPERTY(int, SomeInteger)
(.cpp)
NS_DEFINE_PROPERTY(ClassName, int, SomeInteger)
And some extra notify property changed functions:
You can get it here:
https://github.com/georger/noesisplus
This includes property macros for dependency properties:
(.h)
NS_DECLARE_PROPERTY(int, SomeInteger)
(.cpp)
NS_DEFINE_PROPERTY(ClassName, int, SomeInteger)
And some extra notify property changed functions:
Code: Select all
/* Supply an object and a list of properties */
NoesisNotifyPropertiesChanged(UObject*,TArray<FName>&)
/* Notifies all non-inherited properties changed for object, useful for debugging */
NoesisNotifyNonInheritedPropertiesChanged(UObject*)
/* Notifes all non-inherited properties EXCEPT those supplied */
NoesisNotifyNonInheritedPropertiesChangedExcept(UObject*,TArray<FName>&)
https://github.com/georger/noesisplus
Re: [UE4] NoesisPlus plugin
Additionally, my UMGPlus plugin, available here:
https://github.com/GeorgeR/UMGPlus
...makes working with UMG in C++ a little easier and works with Noesis. I make my NoesisInstance implement IHasContextInterface and display it like so:
That's it! Optionally tell it to show the mouse and set an input mode.
https://github.com/GeorgeR/UMGPlus
...makes working with UMG in C++ a little easier and works with Noesis. I make my NoesisInstance implement IHasContextInterface and display it like so:
Code: Select all
auto WidgetClass = LoadClass(TEXT("/Game/WBP_SomeWidget.WBP_SomeWidget_C"));
UViewManager::Get()->Show(PlayerController, WidgetClass, ContextForTheView);
Re: [UE4] NoesisPlus plugin
Thanks for this! I am sure this will be useful to more programmers.
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