Re: Two Crashes in UE4
I'll investigate this. As the documentation states, when a struct is used as a property, it's treated as a value object in the C# sense. So, when we create the wrapper around it, a copy is made. That's unlike UObject derived classes, where we just keep a reference. However, memory should be proportional to the number of elements in the array, and not grow indefinitely.
I'll report back once I figure out what the problem is.
I'll report back once I figure out what the problem is.
Re: Two Crashes in UE4
the ram increased maybe caused by the error log, in another threadI'll investigate this. As the documentation states, when a struct is used as a property, it's treated as a value object in the C# sense. So, when we create the wrapper around it, a copy is made. That's unlike UObject derived classes, where we just keep a reference. However, memory should be proportional to the number of elements in the array, and not grow indefinitely.
I'll report back once I figure out what the problem is.
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