Upgrade from 1.2 to 2.0 - Unity - SOLVED, some notes for others
Posted: 11 Nov 2017, 09:37
first of all, glad to see Noesis's back!
I am now using 1.2 for Unity that I downloaded directly from Asset Store. Everything went well but I want to move the NoesisGUI folder out of StreamingAsset so that users won't see those "compiled" xaml file directly. I then realized that I need to use 2.0 if I want that feature.
I tried to upgrade but noticed that the changes are relatively huge, e.g., Noesis GUI Panel script is now gone. so I am wondering if there is patch or tutorials/steps/instructions to guide me to do the upgrade? Thanks a lot!
Best,
Neo
Update:
Upgraded under Windows 7 with Unity 5.6.1f1 - Success.
Basically, you need to handle all the compiler errors, which are basically related to changing the Noesis Panel to Noesis View script.
Then, you need to add D3D11 to the graphics APIS for windows, not D3D9.
I am now using 1.2 for Unity that I downloaded directly from Asset Store. Everything went well but I want to move the NoesisGUI folder out of StreamingAsset so that users won't see those "compiled" xaml file directly. I then realized that I need to use 2.0 if I want that feature.
I tried to upgrade but noticed that the changes are relatively huge, e.g., Noesis GUI Panel script is now gone. so I am wondering if there is patch or tutorials/steps/instructions to guide me to do the upgrade? Thanks a lot!
Best,
Neo
Update:
Upgraded under Windows 7 with Unity 5.6.1f1 - Success.
Basically, you need to handle all the compiler errors, which are basically related to changing the Noesis Panel to Noesis View script.
Then, you need to add D3D11 to the graphics APIS for windows, not D3D9.