Noesis problems under Windows10 with OpenGL
I am developing my application under Window 7 with glfw as windowing system with openGL only support (glfw is OpenGL) and everything looks ok. Now I tried on second notebook where is Windows 10 compile and run program and it leads in to problems. Everything in second window is empty - full gray color. I suppose, GUI is there, because if I click on space where should be close button, window is closed. Another problem is, if I use default theme, and I resize window in to fullscreen and back, text from some buttons dissapear. And if I add item in to ListBox, it show nothing, I think this is not only graphic problems, because I have two programs with different problems, where in first program are resizing window inside buttons is ok and display items in listbox. Maybe I am wrong, I'll trie more test, but not much time for it now.
I do quick search and found that WIndows10 have bad or not complete support for OpenGL. Have anyone experience with OpenGL and Windows10 with Noesis?
I do quick search and found that WIndows10 have bad or not complete support for OpenGL. Have anyone experience with OpenGL and Windows10 with Noesis?
Re: Noesis problems under Windows10 with OpenGL
In the upcoming 2.1 version, there is a totally new XamlPlayer, using our app framework and including all the source. It is working fine in OpenGL + Window 10 (only one window though). Please have a look at it as soon as we release it.
Re: Noesis problems under Windows10 with OpenGL
This is interesting. What means app framework? It is something like windowing system and display GUI, with Noesis? And If I may know, what can we expect in new version?
Re: Noesis problems under Windows10 with OpenGL
The application framework is a library on top of Noesis (so no part of the core) providing abstraction for the window, message loop, render context and render device. It is an implementation of the Application and Window classes included in WPF for all our supported platforms.
Regarding the new version, you can find more information in the beta post.
Regarding the new version, you can find more information in the beta post.
Re: Noesis problems under Windows10 with OpenGL
Thanks,
there was some new Windows 10 update, and it looks like solve some problems, like text disappear. But it still not show GUI in another windows.
I discover another issue, under Windows10 I don't get any crash or warning if I not use IView.Reset(), Context.Reset() and Reset() for all created objects (if they need it) from Noesis.
there was some new Windows 10 update, and it looks like solve some problems, like text disappear. But it still not show GUI in another windows.
I discover another issue, under Windows10 I don't get any crash or warning if I not use IView.Reset(), Context.Reset() and Reset() for all created objects (if they need it) from Noesis.
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