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A place to show off your creations with noesisGUI and comment on them. From XAML snippets to full projects.
 
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sfernandez
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Posts: 1167
Joined: 22 Dec 2011, 19:20

Game Menu

06 Aug 2014, 02:17

This demo demonstrates how to make use of NoesisGUI to create a cool menu for a game.

Sample Source Code

After opening the Unity project, you would need to import NoesisGUI 1.2 (available from our forums: viewtopic.php?f=3&t=91) to make it work.



Older version compatible with NoesisGUI 1.1 can be downloaded here.
 
movra
Posts: 70
Joined: 02 Apr 2014, 20:35

Re: Game Menu

06 Aug 2014, 15:32

Beautiful! I give it a 10 on a scale form 1 to 10! ;)

If you want to edit and see the XAML in Blend:
  • Load MenuDemo.sln with Blend
  • Remove the reference to Text.cs from the project
  • Build Project
  • Search for "Opacity=" and replace value 0 with 1.
 
jaejae
Posts: 1
Joined: 14 Aug 2014, 06:50

Re: Game Menu

06 Sep 2014, 14:42

Hi Sergio,

Sorry, got your PM, but can't reply, error:
"We are sorry, but you are not authorised to use this feature. You may have just registered here and may need to participate more to be able to use this feature."

Anyhow, the example is working now and I've deployed to Android and iOS successfully, thanks.

Just something that has happened in the last few minutes, I'm getting this error to do with fonts:
[DX9] Assets/MenuDemo/Fonts/WeblySleek UI Semibold.font
[Assets/Content/MenuDemo/Fonts/weblysleekuisb.ttf][0] Unexpected family WeblySleek UI
UnityEngine.Debug:LogWarning(Object)
Noesis.BuildToolKernel:OnLog(Int32, String) (at Assets/Editor/NoesisGUI/NoesisBuildToolKernel.cs:200)
System.Object:wrapper_native_1E8E6780()
Noesis.BuildToolKernel:Build() (at Assets/Editor/NoesisGUI/NoesisBuildToolKernel.cs:140)
NoesisSettings:Build(String) (at Assets/Editor/NoesisGUI/NoesisSettings.cs:309)
NoesisSettings:OnGUI() (at Assets/Editor/NoesisGUI/NoesisSettings.cs:256)
UnityEditor.DockArea:OnGUI()

Any ideas? I've tried embedding the font, but that doesn't work either.
 
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jsantos
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Re: Game Menu

06 Sep 2014, 16:10

It is a warning. You can safely ignore it. Will be fixed.
 
flownthecoop
Posts: 15
Joined: 25 Apr 2015, 17:29

Re: Game Menu

26 Apr 2015, 21:04

This does not work with version 1.2.2. Is there and update?
 
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sfernandez
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Posts: 1167
Joined: 22 Dec 2011, 19:20

Re: Game Menu

30 Apr 2015, 16:14

This does not work with version 1.2.2. Is there and update?
This sample is now updated to 1.2 version in our Tutorials github

I also updated the links in the first post.
 
picpic2006
Posts: 67
Joined: 07 Nov 2013, 15:59

Re: Game Menu

25 Aug 2015, 08:39

Hello,

i just try to load and open game menu sample from git and i have this error on the load

[dx11] Assets/MenuDemo/OptionSelector.xaml
Parsing UserControl (@1,1).
System.Exception: DependencyProperty fields cannot be readonly
at Noesis.Extend.RegisterDependencyProperties (System.Type type) [0x0004a] in C:\Users\Anthony\Documents\New Unity Project\Assets\Plugins\NoesisGUI\Scripts\Core\
UnityEngine.Debug:LogError(Object)
Noesis.BuildToolKernel:OnLog(Int32, String) (at Assets/Editor/NoesisGUI/NoesisBuildToolKernel.cs:260)
System.Object:wrapper_native_52002880(String)
Noesis.BuildToolKernel:BuildIncremental() (at Assets/Editor/NoesisGUI/NoesisBuildToolKernel.cs:116)
NoesisPostProcessor:Build(String) (at Assets/Editor/NoesisGUI/NoesisPostProcessor.cs:251)
NoesisPostProcessor:Build() (at Assets/Editor/NoesisGUI/NoesisPostProcessor.cs:237)
NoesisPostProcessor:.cctor() (at Assets/Editor/NoesisGUI/NoesisPostProcessor.cs:34)
UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[])

Thanks
 
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sfernandez
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Posts: 1167
Joined: 22 Dec 2011, 19:20

Re: Game Menu

26 Aug 2015, 15:52

Thanks for pointing this out ;)
I just updated the scripts (removed the readonly keyword) in the repository.
 
picpic2006
Posts: 67
Joined: 07 Nov 2013, 15:59

Re: Game Menu

26 Aug 2015, 16:07

No problem !

Thanks

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