Search found 316 matches

by hcpizzi
05 Jul 2023, 11:18
Forum: General Discussion
Replies: 6
Views: 1682

Re: Crashes due to TypeClass objects getting garbage collected after loading a new world

Hi vmaurer, The problem with the UFunctions is solved by adding them to the root set when they are created. Right after auto NoesisDelegateFunc = NewObject<UFunction>(ObjectClass, *DelegateName); add NoesisDelegateFunc->AddToRoot(); I have created a ticket for the other issue: https://www.noesisengi...
by hcpizzi
14 Jun 2023, 09:12
Forum: General Discussion
Replies: 1
Views: 444

Re: Calling NoesisNotifyPropertyChanged outside of the scope of the object does not work

That's weird, they are used from outside when used from Blueprint (from the set with Notify nodes, for example). Let me run some tests and I'll get back to you.
by hcpizzi
30 May 2023, 21:27
Forum: General Discussion
Replies: 2
Views: 445

Re: Unreal Engine 5 Text Properties

Hi again,

I've created a ticket for this issue: https://www.noesisengine.com/bugs/view.php?id=2613

There's a patch attached with the changes to the Set with NotifyChanged node.

Please, let us know if you run into any other issues.
by hcpizzi
29 May 2023, 18:40
Forum: General Discussion
Replies: 2
Views: 445

Re: Unreal Engine 5 Text Properties

Hi mshvern23, Just wanted to let you know that I'm looking into this. I'm taking the opportunity to try and move some of the code from Blueprint to native. I don't think it will take me long, but I want to make sure I don't break anything in the process. I'll let you know once it's done and will pro...
by hcpizzi
12 May 2023, 10:52
Forum: General Discussion
Replies: 2
Views: 358

Re: C# and NativeAOT

Hi brgishy, I'm not sure if you're aware of the UnrealCLR project. It's a plugin that supports loading managed assemblies and interop with Unreal. I've never used it myself, nor are we aware of anyone using it, but sounds like a starting point. They are based on .NET 6, so no AOT support. I'm not su...
by hcpizzi
12 May 2023, 09:59
Forum: General Discussion
Replies: 1
Views: 239

Re: TreeView Optimization

Hi,

Could you share with us the part of your XAML that is causing the issue, and explain to us how the DataContext is implemented? I mean, is it C++? Is it Blueprint? How are you updating the items every frame?

Thanks.
by hcpizzi
20 Apr 2023, 12:44
Forum: General Discussion
Replies: 4
Views: 1331

Re: Exposing UE delegates and events to DataEventTrigger

Hello, As you figured out, at the moment there's no support for it, but I'm looking into it. Could you please create a ticket for it? I'm still looking into the issue, but the more likely scenario would be to expose multi cast delegate properties as events, as those can be declared both in C++ and i...
by hcpizzi
04 Apr 2023, 13:04
Forum: General Discussion
Replies: 1
Views: 581

Re: How to Add Functionality to Noesis World UI - Unreal Engine

Hi JonasCerny,

You can call UNoesisWorldUIComponent::SetDataContext (from C++ or Blueprint) and pass an UObject that implements the functionality.
by hcpizzi
04 Apr 2023, 12:53
Forum: General Discussion
Replies: 1
Views: 494

Re: NoesisWorldUI Crashing Unreal Engine (Assertion failed: Can't have a load action when no texture is bound)

Hi JonasCerny,

This has already been fixed and will be in 3.2.1. I've attached the patch to resolve the issue.
by hcpizzi
29 Mar 2023, 13:11
Forum: General Discussion
Replies: 11
Views: 1221

Re: Passing vector and texture parameters to UE materials

Hi vmaurer,

I've also managed to expose texture parameters. You can set them using either StaticResources, as you suggested, as well as Bindings from the DataContext.

It will be part of the 3.2.1 release, but I can send you a patch to try if you want.