Search found 23 matches
- 30 Apr 2014, 10:27
- Forum: General Discussion
- Replies: 0
- Views: 7481
Animation without DataTriggers
Hi, I'm having a hard time implementing various animations without DataTriggers (not available in 1.1.7). I have some, and they work. Using different mechanisms, different hacks. But I'm not too happy on how I've done it ... Anyone have some good practice tips on animations in NoesisGUI using Mvvm? ...
- 25 Apr 2014, 13:07
- Forum: General Discussion
- Replies: 2
- Views: 1863
Unity 4.5
I understood that Unity 4.5 will be hitting the shelves any day now and I can't wait to upgrade (and hopefully get rid of some editor crashes and other bugs)
NoesisGUI 1.1.7 will work out-of-the-box?
Geert
NoesisGUI 1.1.7 will work out-of-the-box?
Geert
- 20 Apr 2014, 12:46
- Forum: General Discussion
- Replies: 4
- Views: 2553
Re: Memory Profiling
Ok. I'll do that. Tnx
- 17 Apr 2014, 16:06
- Forum: General Discussion
- Replies: 4
- Views: 2516
Re: Premultiplied Alpha
Hmmm. Interesting idea. We might be able to do some preprocessing server-side.
tnx
tnx
- 17 Apr 2014, 16:00
- Forum: General Discussion
- Replies: 4
- Views: 2553
Re: Memory Profiling
Ok. Thanks for confirming this, I'm getting kicked out by iOS due to memory pressure, even though memory consumption stays below 125MB according to the Unity Profiler. (on iPhone 4s, where I suppose the limit is somewhere around 200) At least the mystery is cleared out, and I know where look now Gee...
- 17 Apr 2014, 15:52
- Forum: General Discussion
- Replies: 4
- Views: 2516
Re: Premultiplied Alpha
Hi, tnx for the reply.
Well, the images are loaded dynamically. The app is skinnable, all images can either be downloaded in the app in a zip file on local storage, or directly referencing some images on the web.
Geert
Well, the images are loaded dynamically. The app is skinnable, all images can either be downloaded in the app in a zip file on local storage, or directly referencing some images on the web.
Geert
- 17 Apr 2014, 15:18
- Forum: General Discussion
- Replies: 4
- Views: 2516
Premultiplied Alpha
Hi, I'm using a lot of images in my app, and the vast majority has transparency. I have to load and unload them dynamically to keep memory consumption reasonable. It kinda bothers me a bit that I have to loop through the pixels to get the transparency right to use them as an ImageSource. Especially,...
- 17 Apr 2014, 10:00
- Forum: General Discussion
- Replies: 4
- Views: 2553
Memory Profiling
Hi,
I'm under the impression that the Unity Profiler is missing out on memory allocated by NoesisGUI. Is that correct? can anyone confirm this? And if it is, does anyone have recommendations on doing efficient memory profiling on a NoesisGUI based Unity app on iOS/Android?
Tnx
I'm under the impression that the Unity Profiler is missing out on memory allocated by NoesisGUI. Is that correct? can anyone confirm this? And if it is, does anyone have recommendations on doing efficient memory profiling on a NoesisGUI based Unity app on iOS/Android?
Tnx
- 27 Mar 2014, 17:10
- Forum: General Discussion
- Replies: 5
- Views: 3219
Re: Unity3D ImageEffects
If you change this for the 1.2 version, could this be made optional somehow? I'm currently using the Unity3D Image effects to create some cool transitions between the NoesisGUI pages ...
Geert
Geert
- 26 Mar 2014, 11:05
- Forum: General Discussion
- Replies: 4
- Views: 2483
Re: Window->NoesisGUI->Settings not showing / Crashing?
Hi, First off, it seems that the Settings dialog problem was unrelated to the other. Actually, when I reverted the Layouts back to Factory Settings in Unity it was showing again. I furthermore reverted to a backup of my project again yesterday that was working, so I could continue. If I experience i...