Search found 1938 matches

by jsantos
11 Jan 2018, 01:01
Forum: General Discussion
Topic: Plugins-Folder
Replies: 8
Views: 224

Re: Plugins-Folder

So you did it without modifying Noesis?
by jsantos
09 Jan 2018, 20:30
Forum: General Discussion
Topic: Plugins-Folder
Replies: 8
Views: 224

Re: Plugins-Folder

Hi Scherub! Glad to see you here again : D Yes, our Plugins folder is not a standard Unity plugins folder. We think that having all NoesisGUI stuff inside one single folder is better than having two (as we had in previous versions). In fact many of our customers are already precompiling NoesisGUI to...
by jsantos
09 Jan 2018, 20:24
Forum: General Discussion
Topic: UE4 ShooterGame - Need Xaml
Replies: 4
Views: 114

Re: UE4 ShooterGame - Need Xaml

In case it is not clear where the demo is located (because being a huge demo, we put it in a different repository), this is the direct link to github:

https://github.com/Noesis/UE4-ShooterGame
by jsantos
06 Jan 2018, 16:48
Forum: General Discussion
Topic: Is it dead?
Replies: 4
Views: 229

Re: Is it dead?

* No traffic on Unity forum. We prefer having everything under control here. Offering support here is a lot easier that in an external forum. Besides, NoesisGUI is also compatible with more engines, even your own engine. * Very old version on Unity Asset store (though this may be a strategy of your...
by jsantos
06 Jan 2018, 16:31
Forum: General Discussion
Topic: Is it dead?
Replies: 4
Views: 229

Re: Is it dead?

So is Noesis GUI dead? I have no idea about how you got that conclusion. : ) With an active forum (with daily posts including official responses), with the latest release a few days ago (2.1 beta) and with our presence at GDC (last year and current one), NoesisGUI is more alive than ever. The same ...
by jsantos
03 Jan 2018, 02:10
Forum: General Discussion
Topic: Missing header files in NativeSDK v2.0.2f2
Replies: 2
Views: 97

Re: Missing header files in NativeSDK v2.0.2f2

Please, download 2.1 (in beta right now, go to this thread). In that version we include many samples (including basic integrations), each one with a project ready to be compiled.
by jsantos
02 Jan 2018, 16:46
Forum: General Discussion
Topic: Rendering errors for nested objects
Replies: 19
Views: 768

Re: Rendering errors for nested objects

No, that fix is not yet integrated. But we plan to have it before the stable release.
by jsantos
23 Dec 2017, 04:49
Forum: General Discussion
Topic: Runtime Update
Replies: 4
Views: 142

Re: Runtime Update

My second question is if we can preview xaml in the Unity Editor without play button pressed. Yes, we can preview in Blender but this might be useful if you have several xaml files in a scene and want to see what they look like in the game. You can preview XAMLs in Unity in the preview editor. But ...
by jsantos
23 Dec 2017, 04:43
Forum: General Discussion
Topic: Noesis documentation and few question about 2.1.0 verison (C++)
Replies: 22
Views: 573

Re: Noesis documentation and few question about 2.1.0 verison (C++)

I discover how is bin tools used, I guess. But to be clear, I don't want use this tool for load xaml files. Not now, because I think it is good idea to have xaml files in exe (if I understand this tool correctly). Yes, it makes sense. We are embedding resources in our samples because that way it is...
by jsantos
22 Dec 2017, 19:20
Forum: General Discussion
Topic: Runtime Update
Replies: 4
Views: 142

Re: Runtime Update

Hi Chrisk, Welcome to this community! Although a few users did already implement hot-reloading and we also provide something similar in our XamlPlayer, this feature is not yet implemented in Core. The idea is providing a delegate for each resource provider, that way client code can notify Noesis abo...