Search found 1868 matches

by jsantos
29 Nov 2017, 16:24
Forum: General Discussion
Topic: Best approach to do custom render calls in Neosis
Replies: 4
Views: 204

Re: Best approach to do custom render calls in Neosis

In your samples you have an example where a RenderTarget is used as input. This is a fine approach, but there are some specific cases where this will not work for us and where we would like to render a custom 2D mesh instead. I noticed the UIElement::OnRender(Noesis::DrawingContext* drawingContext)...
by jsantos
29 Nov 2017, 16:08
Forum: General Discussion
Topic: Can Noesis GUI form "wrap" a Unity 3D Cube face? Is the GUI from from XAML a 2D or a 3D object in Unity?
Replies: 5
Views: 271

Re: Can Noesis GUI form "wrap" a Unity 3D Cube face? Is the GUI from from XAML a 2D or a 3D object in Unity?

Blender is not related at all with NoesisGUI. When you render to texture in NoesisGUI you can use that output in whatever geometry you create. We are going to incorporate a render to texture sample soon in our package. Thanks for the suggestion.
by jsantos
29 Nov 2017, 16:05
Forum: General Discussion
Topic: Crash on RegisterProperty<Noesis::Vector2f>
Replies: 1
Views: 116

Re: Crash on RegisterProperty<Noesis::Vector2f>

I am just trying to reproduce it here and it is working fine. I am able to register Vector2f and Vector3f dependency properties successfully. Could you please report this in the tracker and provide us a link to a minidump? That way we can easily understand what's going on. By the way, Vector2f and V...
by jsantos
27 Nov 2017, 22:16
Forum: General Discussion
Topic: BETA: NoesisGUI v2.1.0b10 (Unity, C++)
Replies: 40
Views: 2232

Re: BETA: NoesisGUI v2.1.0b4 (Unity)

Yes, for Unity, 2.1.0b4 is the best version you can use right now.
by jsantos
27 Nov 2017, 22:15
Forum: General Discussion
Topic: Rendering errors for nested objects
Replies: 17
Views: 395

Re: Rendering errors for nested objects

Thanks a lot for the feedback! We are working on the fix
by jsantos
23 Nov 2017, 12:11
Forum: General Discussion
Topic: Best way to implement rubberband (bounce) scrollviewer effect?
Replies: 2
Views: 160

Re: Best way to implement rubberband (bounce) scrollviewer effect?

1) seems to be the best option to me.

Regarding 3) we have plans to implement ReportBoundaryFeedback. With that event everything would be easier for you I assume.
by jsantos
23 Nov 2017, 12:03
Forum: General Discussion
Topic: ScrollViewer touch events on iOS not firing
Replies: 18
Views: 2495

Re: ScrollViewer touch events on iOS not firing

Thanks a lot for the clarifications!
by jsantos
23 Nov 2017, 12:02
Forum: General Discussion
Topic: Sample games
Replies: 1
Views: 102

Re: Sample games

The 2.1 release in imminent. In that release you will find many examples for C++ (for all platforms) including the Blend project to edit the XAMLs.

Thanks for your patience!
by jsantos
21 Nov 2017, 21:39
Forum: General Discussion
Topic: Rendering errors for nested objects
Replies: 17
Views: 395

Re: Rendering errors for nested objects

It makes sense, because we only use offscreen rendertarget when Opacity < 1. And this bug happens when rendering to offscreen textures, when we are compositing those textures, the rectangles we use to blit are getting incorrect pixels for the borders.
by jsantos
21 Nov 2017, 21:37
Forum: General Discussion
Topic: ScrollViewer touch events on iOS not firing
Replies: 18
Views: 2495

Re: ScrollViewer touch events on iOS not firing

Could you describe a bit more about your scenario? Maybe we need to revisit this thread in the future.

This is what we have planned for the new architecture: https://trello.com/c/zN2r19h4/260-improve-manipulations