Search found 1868 matches

by jsantos
08 Dec 2017, 14:29
Forum: General Discussion
Topic: Unreal Engine 4
Replies: 106
Views: 6982

Re: Unreal Engine 4

B10 is now compatible with UE4. Please give it a try.
by jsantos
08 Dec 2017, 14:28
Forum: General Discussion
Topic: BETA: NoesisGUI v2.1.0b10 (Unity, C++)
Replies: 40
Views: 2240

Re: BETA: NoesisGUI v2.1.0b10 (Unity, C++)

Beta 10 Released! Next release will include the C# SDK. We plan to stabilize and release 2.1 before the end of year. For that we are going to release betas with higher frequency. Your feedback is critical for us at this moment. Please use the forums and tracker to comment about everything you find. ...
by jsantos
07 Dec 2017, 19:42
Forum: General Discussion
Topic: Unreal Engine 4
Replies: 106
Views: 6982

Re: Unreal Engine 4

Not yet, you need the Native SDK beta (2.1) we are going to release in the upcoming hours (it already passed QA).
by jsantos
05 Dec 2017, 16:51
Forum: General Discussion
Topic: Exception: Unable to create an instance of 'UnityEngine.Vector3'
Replies: 3
Views: 80

Re: Exception: Unable to create an instance of 'UnityEngine.Vector3'

I am upgrading from 1.1.8 to 1.2.6. I am working with Unity 5.6.4 on Windows 10.
Please, jump directly to v2.1.0b4, you can download it from the sticky thread. Thanks!
by jsantos
04 Dec 2017, 12:03
Forum: General Discussion
Topic: Unreal Engine 4
Replies: 106
Views: 6982

Re: Unreal Engine 4

The first beta is almost ready...

Image
by jsantos
04 Dec 2017, 12:00
Forum: General Discussion
Topic: Upgrade from 1.2 to 2.0 - Unity - SOLVED, some notes for others
Replies: 8
Views: 218

Re: Upgrade from 1.2 to 2.0 - Unity

Effectively, D3D9 is no longer supported in NoesisGUI 2.0+. Assets/NoesisGUI/Samples/ControlGallery/Samples/DockPanel.xaml</b>: Xaml not found 'Assets/NoesisGUI/Samples/ControlGallery/Samples/SimpleStyle.xaml' Assets/NoesisGUI/Samples/ControlGallery/Samples/Palette.xaml</b>: Unable to load font 'Fon...
by jsantos
04 Dec 2017, 11:56
Forum: General Discussion
Topic: Best approach to do custom render calls in Neosis
Replies: 4
Views: 206

Re: Best approach to do custom render calls in Neosis

As for your question, I would prefer to discuss these outside of this forum. I do not see way to send a PM in this forum though. Is there another way to send you some questions/inquiries?
Sure, please send email to info address. They will redirect it to me.
by jsantos
04 Dec 2017, 11:54
Forum: General Discussion
Topic: Correct way to integrate visual studio xaml blend project into unity3d
Replies: 5
Views: 213

Re: Correct way to integrate visual studio xaml blend project into unity3d

We have been doing some test, in that particular case, we start from blank, we built the blend project, the resources were copied, and then we open unity, so the resources were already there. There is some posibility that the plugin analizes the xaml before that the ttf because the folder hierarchy...
by jsantos
01 Dec 2017, 00:46
Forum: General Discussion
Topic: Correct way to integrate visual studio xaml blend project into unity3d
Replies: 5
Views: 213

Re: Correct way to integrate visual studio xaml blend project into unity3d

I don't understand those "None"s as Font dependencies. The only explanation that makes sense to me is that the fonts were removed from the Unity project at some point... Could it be possible that the XAML is copied before its fonts to the destination directory? Whenever the XAML is copied, we analyz...
by jsantos
30 Nov 2017, 13:31
Forum: General Discussion
Topic: Correct way to integrate visual studio xaml blend project into unity3d
Replies: 5
Views: 213

Re: Correct way to integrate visual studio xaml blend project into unity3d

The recommended approach we are following in our samples is described in this tutorial . Your approach is a bit different because you are replicating files manually. I need to understand what do you mean with " some references in the generated assets are lost " but before that, please, confirm me yo...