Search found 2109 matches

by jsantos
06 Oct 2013, 19:19
Forum: General Discussion
Topic: poor performance of noesis calls.
Replies: 3
Views: 1927

Re: poor performance of noesis calls.

We haven been reported that calls from c# to c++ take too much time. We are investigating this issue. We are going to change a few things to improve the performance. Anyway, it is always important to consider: Avoid redundant calls as much as possible. If an item didn't change position in a frame do...
by jsantos
30 Sep 2013, 18:00
Forum: General Discussion
Topic: How to change Image source at runtime?
Replies: 30
Views: 9668

Re: How to change Image source at runtime?

Hi, The next release, probably at the end of this week, will include: Unity: Support for creating NoesisGUI images from Unity2D texture Native: support from creating NoesisGUI image from a texture handle Documentation added for all this in the Images tutorial Note that, in native you can already do ...
by jsantos
27 Sep 2013, 17:34
Forum: General Discussion
Topic: Interesting behaviour in scrollviewarea, any work around?
Replies: 5
Views: 2203

Re: Interesting behaviour in scrollviewarea, any work around

Problems with the bugtracker have been fixed.

Could you report this bug please?
by jsantos
27 Sep 2013, 17:30
Forum: General Discussion
Topic: Unhandled exception when attempting to access grid definitio
Replies: 4
Views: 1549

Re: Unhandled exception when attempting to access grid defin

Problems with the bugtracker have been fixed.

Could you report this bug please?

Bwt, if you can attach a minidump file with the report, even better.

Thanks
by jsantos
26 Sep 2013, 22:55
Forum: General Discussion
Topic: Interesting behaviour in scrollviewarea, any work around?
Replies: 5
Views: 2203

Re: Interesting behaviour in scrollviewarea, any work around

I tried to file a bug report for this but got an error saying I'm not allowed to post bug reports saying:
We are having troubles with our hosting sever. They decided to install mod_security without asking... :evil: We are working to find a solution.

Thanks!
by jsantos
26 Sep 2013, 13:54
Forum: General Discussion
Topic: Support for StringFormat and MultiBinding?
Replies: 3
Views: 1673

Re: Support for StringFormat and MultiBinding?

We have improved the implementation of StringFormat to allow things like this: <TextBlock Text="{Binding Amount, StringFormat={}{0:D}}" /> <TextBlock Text="{Binding Amount, StringFormat=Total: {0:D}}" /> <TextBlock Text="{Binding Amount, StringFormat=Total: {0:D} units}" /> We support the following ...
by jsantos
26 Sep 2013, 13:50
Forum: General Discussion
Topic: Unity3D click callbacks?
Replies: 7
Views: 2244

Re: Unity3D click callbacks?

Thanks!
by jsantos
24 Sep 2013, 17:15
Forum: General Discussion
Topic: Unity3D click callbacks?
Replies: 7
Views: 2244

Re: Unity3D click callbacks?

Yes, it is planned. Although from a point of view of MVVM philosphy, code-behind classes generate dependencies between xaml and code. But yes, we have that feature working in C++, should be ported to Unity.

Could you please file a bug?
by jsantos
24 Sep 2013, 17:13
Forum: General Discussion
Topic: Unity.exe freezes after running and stopping
Replies: 3
Views: 1353

Re: Unity.exe freezes after running and stopping

Yes, a mistery... we don't know yet how to solve this because we think it is Unity fault. For now, the only aggressive solution we have in mind is detecting the process and killing it... but that could generate side effects.
by jsantos
23 Sep 2013, 16:12
Forum: General Discussion
Topic: Performance on Android and IOS devices
Replies: 4
Views: 1358

Re: Performance on Android and IOS devices

Many of the examples can be optimized a lot. In fact, that is something we will be doing in the future. But anyway, you should be getting decent FPS in any of the scenes. The buttons, the clipart should give you hundreds (if not thousand) of FPSs. Your GUI in mobiles should go smooth. Considering th...