Search found 1867 matches

by jsantos
11 Dec 2017, 12:29
Forum: General Discussion
Topic: Unity - Is there any way to change the default texture provider?
Replies: 5
Views: 54

Re: Unity - Is there any way to change the default texture provider?

Effectively that's inconvenient because you are creating uncompressed textures for the GPU. But I don't see a clear solution till Unity support this new format. Did you compare the storage versus the new crunch format in Unity? That format is extremely efficient for both storage and for GPU compress...
by jsantos
11 Dec 2017, 12:26
Forum: General Discussion
Topic: Unity - Calling Thread (7600) doesn't have access to this object (6864) - Is this a bug?
Replies: 7
Views: 54

Re: Unity - Calling Thread (7600) doesn't have access to this object (6864) - Is this a bug?

You are not using explicit threads, right? I would say this is a bug. Do you have a deterministic way to reproduce that exception error? If possible we would like to have a look at your project.
by jsantos
11 Dec 2017, 12:25
Forum: General Discussion
Topic: Getting started on Linux
Replies: 5
Views: 452

Re: Getting started on Linux

Linux and OSX are supported in the stable 2.0 version. With supported I mean, you have the corresponding dynamic library for each platform. But we don't provide helper programs (like XamlPlayer) in those platforms. This is changing in 2.1 (beta right now for windows) where all the platforms will be ...
by jsantos
11 Dec 2017, 12:22
Forum: General Discussion
Topic: Exception: Unable to create an instance of 'UnityEngine.Vector3'
Replies: 3
Views: 68

Re: Exception: Unable to create an instance of 'UnityEngine.Vector3'

Reading carefully the new guide about Noesis+Unity is the only thing I can recommend you for now. Also the Blend tutorial is also recommended.
by jsantos
11 Dec 2017, 12:18
Forum: General Discussion
Topic: NoesisException: Calling thread (7516) doesn't have access to this object (5556)
Replies: 5
Views: 105

Re: NoesisException: Calling thread (7516) doesn't have access to this object (5556)

As you are not the first user reporting this problem, we think there may be a bug in Noesis regarding this. You are not using threads in your application right? Would it be possible to have a copy of your project to analyze and reproduce the issue? (in the tracker)

Thanks!
by jsantos
08 Dec 2017, 18:03
Forum: General Discussion
Topic: Unreal Engine 4
Replies: 103
Views: 6859

Re: Unreal Engine 4

You can find many working samples in our Github repository. Search for the UE4 folders. Each sample is also documented in the corresponding README.md
by jsantos
08 Dec 2017, 16:49
Forum: General Discussion
Topic: Unity - Is there any way to change the default texture provider?
Replies: 5
Views: 54

Re: Unity - Is there any way to change the default texture provider?

You probably don't want to follow that route. Our texture provider implementation in Unity just uses the textures generated by Unity. So, I would wait for Unity to support WebP although I am not sure it makes sense because Unity doesn't use native image formats in its projects. Depending on the plat...
by jsantos
08 Dec 2017, 16:41
Forum: General Discussion
Topic: Unity - Does Noesis support something like "Reference Resolution"?
Replies: 3
Views: 76

Re: Unity - Does Noesis support something like "Reference Resolution"?

Yes, exacty Viewbox is what you need. In this example I am using a virtual resolution of 380x240 that is later scaled b y the viewbox to fill the current given space. <Viewbox xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"> <Canvas Width="380" Height="240"> <TextBlock Canvas.Left=...
by jsantos
08 Dec 2017, 14:29
Forum: General Discussion
Topic: Unreal Engine 4
Replies: 103
Views: 6859

Re: Unreal Engine 4

B10 is now compatible with UE4. Please give it a try.