Search found 3898 matches

by jsantos
06 Mar 2018, 19:52
Forum: General Discussion
Replies: 3
Views: 1256

Re: ScrollViewer Cut Render Problem (Unity)

I am checking right now, and this is properly documented in the tutorial:

"For masking, NoesisGUI needs an active stencil buffer. This can be activated in Unity by selecting a 24-bits Depth Buffer".

So, closing this! Thanks for your feedback.
by jsantos
06 Mar 2018, 19:22
Forum: General Discussion
Replies: 6
Views: 1567

Re: Unity APPCrash on Playmode Exit

So, at this point, my recommendation is manual handling of texture loading and unloading to avoid hitting the limits and having Unity unload texture by itself. This is also a good recommendation in general, because the texture manager in Unity doesn't have all the information the game has.
by jsantos
06 Mar 2018, 19:20
Forum: General Discussion
Replies: 6
Views: 1567

Re: Unity APPCrash on Playmode Exit

The Project is 25,9 GB at the moment, so a Upload would be difficult. At least the dump would be useful to see what kind of crash you are getting. TextureSource holds a strong reference to the Unity texture object, but I am suspicious right now about Unity unloading the internal texture handle with...
by jsantos
06 Mar 2018, 19:03
Forum: General Discussion
Replies: 3
Views: 1256

Re: ScrollViewer Cut Render Problem (Unity)

We need a stencil surface to apply masking. Did you create that render target with the option "At least 24 bits depth (with stencil)" ?
by jsantos
06 Mar 2018, 14:10
Forum: General Discussion
Replies: 32
Views: 10475

Re: Noesis GUI in business application

Do you know when the final release will be ready for managed C# and samples for iOS?
The final 2.1 is happening this week, but unfortunately the application framework for C# will be only available in Windows and Android. Rest of platforms will be added in future revisions.
by jsantos
06 Mar 2018, 12:37
Forum: General Discussion
Replies: 8
Views: 2695

Re: Noesis memory fragmentation crashes - how to avoid?

That's definitely an improvement! Great work! One question, when you say "...we never release any views and just cache them...", a view here is a NoesisView or you mean the XAMLs themselves? Because NoesisView is a heavy object, in normal circumstances you only need one that is create at t...
by jsantos
06 Mar 2018, 12:32
Forum: Official Announcements
Replies: 130
Views: 102254

Re: BETA: NoesisGUI v2.1.0rc3

Thanks for the report!
by jsantos
06 Mar 2018, 12:31
Forum: Official Announcements
Replies: 0
Views: 20621

GDC 2018 (Booth 2026 - South Hall)

We are happy to announce that this year we will also have a booth at the Game Developers Conference in San Francisco. A new version of NoesisGUI will be showcased. We invite you to visit us and say hello! It is a great opportunity to talk with our clients and potential clients about the future of N...
by jsantos
05 Mar 2018, 19:07
Forum: General Discussion
Replies: 3
Views: 1657

Re: "document contains no elements" XAML error (and more)

I am working on this right now, I already commented about it in the tracker but as this is critical I also mentioning it here. Could you please put a link to the project in the ticket?
by jsantos
05 Mar 2018, 18:53
Forum: Official Announcements
Replies: 130
Views: 102254

Re: BETA: NoesisGUI v2.1.0rc3

I suspect yes - happening at edges of rectangles that are partially transparent, same as the issue before the fix. Is it only happening in iPhone X? Not in different iPhone versions? This must be related to resolution, but I am not sure about it. We need to open a ticket for this to analyze the iss...