Search found 3898 matches
- 06 Mar 2018, 19:52
- Forum: General Discussion
- Replies: 3
- Views: 1256
Re: ScrollViewer Cut Render Problem (Unity)
I am checking right now, and this is properly documented in the tutorial:
"For masking, NoesisGUI needs an active stencil buffer. This can be activated in Unity by selecting a 24-bits Depth Buffer".
So, closing this! Thanks for your feedback.
"For masking, NoesisGUI needs an active stencil buffer. This can be activated in Unity by selecting a 24-bits Depth Buffer".
So, closing this! Thanks for your feedback.
- 06 Mar 2018, 19:22
- Forum: General Discussion
- Replies: 6
- Views: 1567
Re: Unity APPCrash on Playmode Exit
So, at this point, my recommendation is manual handling of texture loading and unloading to avoid hitting the limits and having Unity unload texture by itself. This is also a good recommendation in general, because the texture manager in Unity doesn't have all the information the game has.
- 06 Mar 2018, 19:20
- Forum: General Discussion
- Replies: 6
- Views: 1567
Re: Unity APPCrash on Playmode Exit
The Project is 25,9 GB at the moment, so a Upload would be difficult. At least the dump would be useful to see what kind of crash you are getting. TextureSource holds a strong reference to the Unity texture object, but I am suspicious right now about Unity unloading the internal texture handle with...
- 06 Mar 2018, 19:03
- Forum: General Discussion
- Replies: 3
- Views: 1256
Re: ScrollViewer Cut Render Problem (Unity)
We need a stencil surface to apply masking. Did you create that render target with the option "At least 24 bits depth (with stencil)" ?
- 06 Mar 2018, 14:10
- Forum: General Discussion
- Replies: 32
- Views: 10475
Re: Noesis GUI in business application
The final 2.1 is happening this week, but unfortunately the application framework for C# will be only available in Windows and Android. Rest of platforms will be added in future revisions.Do you know when the final release will be ready for managed C# and samples for iOS?
- 06 Mar 2018, 12:37
- Forum: General Discussion
- Replies: 8
- Views: 2695
Re: Noesis memory fragmentation crashes - how to avoid?
That's definitely an improvement! Great work! One question, when you say "...we never release any views and just cache them...", a view here is a NoesisView or you mean the XAMLs themselves? Because NoesisView is a heavy object, in normal circumstances you only need one that is create at t...
- 06 Mar 2018, 12:32
- Forum: Official Announcements
- Replies: 130
- Views: 102254
Re: BETA: NoesisGUI v2.1.0rc3
Thanks for the report!
- 06 Mar 2018, 12:31
- Forum: Official Announcements
- Replies: 0
- Views: 20621
GDC 2018 (Booth 2026 - South Hall)
We are happy to announce that this year we will also have a booth at the Game Developers Conference in San Francisco. A new version of NoesisGUI will be showcased. We invite you to visit us and say hello! It is a great opportunity to talk with our clients and potential clients about the future of N...
- 05 Mar 2018, 19:07
- Forum: General Discussion
- Replies: 3
- Views: 1657
Re: "document contains no elements" XAML error (and more)
I am working on this right now, I already commented about it in the tracker but as this is critical I also mentioning it here. Could you please put a link to the project in the ticket?
- 05 Mar 2018, 18:53
- Forum: Official Announcements
- Replies: 130
- Views: 102254
Re: BETA: NoesisGUI v2.1.0rc3
I suspect yes - happening at edges of rectangles that are partially transparent, same as the issue before the fix. Is it only happening in iPhone X? Not in different iPhone versions? This must be related to resolution, but I am not sure about it. We need to open a ticket for this to analyze the iss...