Search found 2991 matches
- 22 Feb 2024, 10:53
- Forum: General Discussion
- Replies: 6
- Views: 211
Re: LocExtension with Binding
Thanks for the report!
Regarding the issue with ProvideValue not being called when templates are applied I understand now what is happening. This is a limitation of our current implementation of templates. Could you please report this as a separate issue?
Regarding the issue with ProvideValue not being called when templates are applied I understand now what is happening. This is a limitation of our current implementation of templates. Could you please report this as a separate issue?
- 20 Feb 2024, 12:57
- Forum: General Discussion
- Replies: 3
- Views: 86
Re: Visual states are not running storyboards within a control template
I tried the following xaml in our Xamltoy and works as expected: <Grid xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <Grid.Resources> <Style TargetType="{x:Type TabItem}"> <Setter Property="...
- 20 Feb 2024, 12:45
- Forum: General Discussion
- Replies: 5
- Views: 132
Re: To test the created prototype without connecting with Unity Engine
I guess you are using Blend 2022 right? Microsoft is breaking many things in its designer regarding WPF support. It is complaining about incorrect issues, you can even hit F5 to run the project without problems :( I was testing on Blend 2019 because it has better support for WPF projects and the des...
- 20 Feb 2024, 12:26
- Forum: General Discussion
- Replies: 6
- Views: 211
Re: LocExtension with Binding
Hi Otter, The LocExtension was designed to use static keys, because our understanding was that any dynamic data will be provided by the MVVM itself. So instead of using the LocExtension you would directly use a binding on the target property, and the binding will provide the translated data. <DataTe...
- 19 Feb 2024, 13:29
- Forum: General Discussion
- Replies: 5
- Views: 132
Re: To test the created prototype without connecting with Unity Engine
Hi, which Blend project are you using? Is the one included with the Unity samples when you import them?
Because I just installed 3.2.3 version into Unity, imported Inventory sample, opened the Inventory-blend.sln file included, built the solution and got no errors.
Because I just installed 3.2.3 version into Unity, imported Inventory sample, opened the Inventory-blend.sln file included, built the solution and got no errors.
- 19 Feb 2024, 13:28
- Forum: General Discussion
- Replies: 2
- Views: 71
Re: Value Converter binding converter failed to convert value 'null'
Try returning the value as a float, because I guess this converter was applied to the Width property of a UI element, right? return (float)(width * factor); There is a known issue regarding the values returned by converters, 1376 , so for now the converters need to return the type of the target prop...
- 19 Feb 2024, 11:58
- Forum: General Discussion
- Replies: 2
- Views: 95
Re: Multiple ViewModel Connections in NoesisView
Hi, what do you mean by "multiple view models that can operate concurrently"? A View can only be connected to a single view model at the same time, but inside the View you can point to different properties to access several sub-view models: <Grid DataContext="{Binding ModelA}">.....
- 19 Feb 2024, 11:54
- Forum: General Discussion
- Replies: 6
- Views: 181
Re: ImageSource fallback only works when property is not registered.
String properties are a bit different in Noesis compared to WPF because in C# strings are reference values that can be null, but not in C++. So if the binding path is correct and the property returns an empty string then the binding will just use that value (no FallbackValue or TargetNullValue). If ...
- 15 Feb 2024, 19:21
- Forum: General Discussion
- Replies: 6
- Views: 181
Re: ImageSource fallback only works when property is not registered.
The FallbackValue is used when the binding cannot be resolved (the property in the binding path can't be found for example). If the binding was correctly evaluated but the return value was just null, then you should use the TargetNullValue property of the binding. In the following xaml the second re...
- 08 Feb 2024, 16:55
- Forum: General Discussion
- Replies: 10
- Views: 1785
Re: Getting started with Unreal - lots of confusion
The RichText exposed in Noesis is based on the use of Styles as explained in the tutorial you linked. So each of the tags you specify in the text, like <char>, is mapped to a Style defined in your xaml resources. In the upcoming 3.2.3 version we improved the RichText extension to support not only st...