Search found 49 matches

by ivan_b
02 Dec 2017, 13:38
Forum: General Discussion
Topic: Upgrade from 1.2 to 2.0 - Unity - SOLVED, some notes for others
Replies: 8
Views: 218

Re: Upgrade from 1.2 to 2.0 - Unity

I also had this problem when using DX9 but after switching to DX11 the sample scene should work.
by ivan_b
25 Nov 2017, 18:53
Forum: General Discussion
Topic: BETA: NoesisGUI v2.1.0b10 (Unity, C++)
Replies: 40
Views: 2240

Re: BETA: NoesisGUI v2.1.0b4 (Unity)

Hi @sfernandez

I was trying to reproduce the problem but I could not. Apparently something else triggered this error.

We should release an update of our app soon and I would like to know if there are some issue with Noesis 2.1.0?
Or you would advice to use an older version of Noesis?
Thanks.
by ivan_b
13 Nov 2017, 19:25
Forum: General Discussion
Topic: BETA: NoesisGUI v2.1.0b10 (Unity, C++)
Replies: 40
Views: 2240

Re: BETA: NoesisGUI v2.1.0b4 (Unity)

Hi jsantos,

I found the problem why the Noesis samples were not rendering, player settings were set to Direct3D9.
Sorry for the unnecessary problems, but the problem with "Document contains no elements" is still there.
by ivan_b
13 Nov 2017, 19:20
Forum: General Discussion
Topic: BETA: NoesisGUI v2.1.0b10 (Unity, C++)
Replies: 40
Views: 2240

Re: BETA: NoesisGUI v2.1.0b4 (Unity)

Hi jsantos, Currently the platform is Windows x86_64. The other thing that I have noticed is that I get the error "Document contains no elements" if the start of the xaml file is written like this <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas....
by ivan_b
07 Nov 2017, 08:50
Forum: General Discussion
Topic: BETA: NoesisGUI v2.1.0b10 (Unity, C++)
Replies: 40
Views: 2240

Re: BETA: NoesisGUI v2.1.0b4 (Unity)

Yes, I have migrated to NoesisView and have setup the xaml file and all the properties.
I have started a sample from the Samples folder but the result is the same.
I will try to create another scene with a very simple xaml to see what happens and will let you know.
by ivan_b
06 Nov 2017, 15:28
Forum: General Discussion
Topic: BETA: NoesisGUI v2.1.0b10 (Unity, C++)
Replies: 40
Views: 2240

Re: BETA: NoesisGUI v2.1.0b4 (Unity)

Hi, When migrating from Noesis version 1.6 to 2.1.0b4 I could not run Noesis in Unity. I tried to run Noesis in an empty project and it runs fine but in the existing project only a black screen appears. I fixed all the errors when migrating the project. Is there any place where I can look for some e...
by ivan_b
02 Oct 2017, 21:34
Forum: General Discussion
Topic: BETA: NoesisGUI v2.1.0b10 (Unity, C++)
Replies: 40
Views: 2240

Re: BETA: NoesisGUI v2.1.0b4 (Unity)

@nokola, thanks, it worked, but I still get the black screen.
by ivan_b
30 Sep 2017, 08:46
Forum: General Discussion
Topic: BETA: NoesisGUI v2.1.0b10 (Unity, C++)
Replies: 40
Views: 2240

Re: BETA: NoesisGUI v2.1.0b4 (Unity)

I have imported the new Noesis into Unity 5.6.0f3 and I have tried to run the Noesis samples but all of them display only a black screen. In my project I have used Noesis 1.6 and after I have converted the project to the beta version of Noesis I got the error "Document contains no elements" for some...
by ivan_b
31 Oct 2016, 06:58
Forum: General Discussion
Topic: Custom controls
Replies: 3
Views: 1001

Re: Custom controls

I thought about compiling the c++ project into a dll and then use this dll inside unity. There is no hurry, I can wait for the support of custom controls in Unity. I thought about implementing some controls as custom controls for example a multiselect combobox, but as I sad before it can wait a few ...
by ivan_b
21 Oct 2016, 20:53
Forum: General Discussion
Topic: Custom controls
Replies: 3
Views: 1001

Custom controls

Hi, What do I need to create custom controls with Noesis? Currently I have a unity license and I would like to create custom controls but I am not sure if this is possible. I know that I can only create custom controls in C++ but I was wondering if with the dll from the unity package and maybe some ...