Search found 17 matches
- 26 Jan 2017, 21:44
- Forum: General Discussion
- Replies: 15
- Views: 4768
Re: Question about workflow
It is possible to use the Roslyn Compiler with Unity. You won't be able to use newer CLR features, but you get access to newer Language features.
- 06 Jan 2017, 11:53
- Forum: General Discussion
- Replies: 1
- Views: 2045
Overlapping Noesis GUI Panel, click not working on button.
I have several Noesis GUI Panels on the same camera. Some of them overlap. The one to be displayed on top is lower in the list of components. My buttons Commands are not working. For example the window with the Blue bar with the X button in the corner is overlapping the box titled "Dawn of the ...
- 04 Jan 2017, 06:32
- Forum: Official Announcements
- Replies: 42
- Views: 68043
Re: NoesisGUI 1.3 BETA3
Great work! Is the Unity SDK ready? just curious because you have a note for Unity in the changelog.
Beta4 is ready for downloading! Thanks everyone for the great feedback. We are very proud of our community : )
- 20 Aug 2016, 09:11
- Forum: General Discussion
- Replies: 6
- Views: 3053
Re: Forum/Documentation/Bugs
Although I agree that the forum search leaves a lot to be desired, I am not sure if replacing a forum which is geared toward discussion, with a quesion/answer system is the right choice. If Noesis is interested in updating their forum software, I would suggest taking a look at Discourse (there is an...
- 03 May 2016, 07:47
- Forum: Showcase Gallery
- Replies: 2
- Views: 17981
Re: OxyPlot charting library for use within Unity3D
Got this working thanks! Now to make my own charts.
- 18 Apr 2016, 00:11
- Forum: General Discussion
- Replies: 1
- Views: 1886
ItemsControl.AlternationCount Property
Hello, https://msdn.microsoft.com/en-us/library/system.windows.controls.itemscontrol.alternationcount(v=vs.110).aspx In Unity I am getting the message: Ignoring unknown member ItemsControl.AlternationCount . I assume that you do not have this property implemented. Would it be possible to add this pr...
- 31 Mar 2016, 01:29
- Forum: General Discussion
- Replies: 11
- Views: 5593
Re: how to sync c# & xaml files between visual studio and un
There was also a detailed post by movra on how to achieve this:
viewtopic.php?f=3&t=818&hilit=workflow#p4464
viewtopic.php?f=3&t=818&hilit=workflow#p4464
- 25 Nov 2015, 13:45
- Forum: Showcase Gallery
- Replies: 2
- Views: 17520
Re: Custom viewboxes
Thanks, these samples really help a lot.
- 11 Nov 2015, 07:28
- Forum: General Discussion
- Replies: 2
- Views: 2477
Charting
I need some simple charting (line, bar) in my game. Are you familiar with any libraries that will work with Noesis in Unity?
- 06 Nov 2015, 04:36
- Forum: General Discussion
- Replies: 23
- Views: 16031
Re: Microsoft Blend for Visual Studio and Unity workflow
If you link a XAML together with a code-behind they don't get stacked as usual when you create a UserControl. You can edit the .csproj to add <DependentUpon>UserControl1.xaml</DependentUpon>, but it's kinda sloppy it doesn't do that automatically. Or maybe I overlooked a feature again. Hmm, it did ...