Search found 188 matches

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by nokola
15 May 2020, 18:25
Forum: Official Announcements
Replies: 50
Views: 69708

Re: [Release Candidate] NoesisGUI v3.0.0rc7

We are doing this to track all projects using NoesisGUI. Free Indie License is still there, same conditions. Thanks for the info. I think it would be easier for me (and maybe for adoption in general) if the free Noesis "pings home" from time to time when used in Unity editor and requires ...
by nokola
15 May 2020, 08:34
Forum: Official Announcements
Replies: 50
Views: 69708

Re: [Release Candidate] NoesisGUI v3.0.0rc7

I'm also wondering - what is the motivation for a 30 days license? Not sure if it will get you more clients or just add a barrier to starting with Noesis. Or is the idea to somehow get accurate tracking numbers of active users?
by nokola
28 Apr 2019, 06:58
Forum: General Discussion
Replies: 15
Views: 5829

Re: Upgraded to 2.2.1, UIs Not Rendering

Thanks for fixing - works for me too!
by nokola
05 Apr 2019, 16:17
Forum: General Discussion
Replies: 20
Views: 9791

Re: Offscreen Texture Alpha

Thanks!
by nokola
04 Apr 2019, 08:06
Forum: General Discussion
Replies: 20
Views: 9791

Re: Offscreen Texture Alpha

Offtopic: How do you generate the planets? Looks very cool!
by nokola
30 Mar 2019, 05:15
Forum: General Discussion
Replies: 9
Views: 6563

Re: Multiple camera rendering renders to incorrect camera (Android, 2.2)

Attaching the NoesisView.cs that works on both Android and iOS (same one you sent first time while at GDC.)
NoesisView.zip
(7.54 KiB) Downloaded 631 times
by nokola
30 Mar 2019, 04:43
Forum: General Discussion
Replies: 9
Views: 6563

Re: Multiple camera rendering renders to incorrect camera (Android, 2.2)

I can't comment in the bug, that's why commenting here - unfortunately the latest patch does not work on iOS: 2019-03-29 17:14:51.545576+0200 fantasiapainter[1639:384474] -[MTLRenderPipelineDescriptorInternal validateWithDevice:], line 2533: error 'rasterSampleCount (0) is not supported by device.' ...
by nokola
24 Mar 2019, 23:32
Forum: General Discussion
Replies: 13
Views: 4257

Re: System fonts in Android

Just curious - have you tried using just "Noto Sans" and the CJK characters? I assume in that cause it will "just work".
by nokola
22 Mar 2019, 17:11
Forum: General Discussion
Replies: 9
Views: 6563

Re: Multiple camera rendering renders to incorrect camera (Android, 2.2)

Thanks! The patch appears to work for now! I agree best to test and fix properly post-GDC. I'm sure you're very busy this week!
Thank you for the response.
by nokola
21 Mar 2019, 04:16
Forum: General Discussion
Replies: 9
Views: 6563

Re: Multiple camera rendering renders to incorrect camera (Android, 2.2)

Thanks for the update! > You say this is not happening with NoesisGUI 2.1. Could you please tell me if the same version of Unity is being used in both cases? Yes - exact same version of Unity (Latest LTS - 2017.4.23f1), same code - only Noesis is different. > The fact that the bug is happening when ...
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