Search found 19 matches
- 12 May 2016, 19:57
- Forum: General Discussion
- Replies: 5
- Views: 3067
Re: [Unity] Save Problem
sorry for replying after 2 weeks but i had some real life business and i fixed the error Thank youCould you paste the code for the ctor of InventoryNew?InventoryNew..ctor ()
UnityEditor.DockArea:OnGUI()
- 25 Apr 2016, 19:50
- Forum: General Discussion
- Replies: 5
- Views: 3067
Re: [Unity] Save Problem
Hi, It seems you are trying to create an InventoryNew label control when NoesisGUI is not initialized. Our framework only works in Play mode if you attach a NoesisGUIPanel component in your scene. Could you please verify it? nope i never created label it's just 2 textboxes and button for login <Gri...
- 25 Apr 2016, 09:51
- Forum: General Discussion
- Replies: 5
- Views: 3067
[Unity] Save Problem
whenever i save the project or press Play NoesisGUI throws this error NullReferenceException: Object reference not set to an instance of an object Noesis.NoesisGUI_PINVOKE.new_Label () (at Assets/Plugins/NoesisGUI/Scripts/Proxies/NoesisGUI_PINVOKE.cs:66124) Noesis.Label.CreateCPtr (System.Type type,...
- 08 Jan 2016, 12:33
- Forum: General Discussion
- Replies: 9
- Views: 6639
Re: [Unity] simplest way to have a messagebox
The problem is that the name given in the XAML and the one used in FindName does not match. <Grid x:Name="LayoutRoot" Background="#80000000"> mainWindowRoot = (Grid)root.FindName("xpGrid"); It should be mainWindowRoot = (Grid)root.FindName("LayoutRoot"); i ha...
- 08 Jan 2016, 12:14
- Forum: General Discussion
- Replies: 9
- Views: 6639
Re: [Unity] simplest way to have a messagebox
and this is how i'm using the MessageBox var gui = GetComponent<NoesisGUIPanel>(); Grid root = (Grid)gui.GetContent(); mainWindowRoot = (Grid)root.FindName("xpGrid"); MessageBox msgBox = new MessageBox { Title = "Quit?", Message = "Do you really want to quit?", OkText =...
- 08 Jan 2016, 12:13
- Forum: General Discussion
- Replies: 9
- Views: 6639
Re: [Unity] simplest way to have a messagebox
XML <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="MessageBox"> <Grid x:Name="LayoutRoot" Background="#80000000"> <Border BorderBrush="Black" Bo...
- 08 Jan 2016, 10:20
- Forum: General Discussion
- Replies: 9
- Views: 6639
Re: [Unity] simplest way to have a messagebox
i was wondering how to add Click event for the button i used FindName to find the button but i'm getting
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
- 07 Jan 2016, 17:46
- Forum: General Discussion
- Replies: 9
- Views: 6639
Re: [Unity] simplest way to have a messagebox
great thank you
- 28 Dec 2015, 13:51
- Forum: General Discussion
- Replies: 9
- Views: 6639
[Unity] simplest way to have a messagebox
i want to know what is the simplest way to get a popup messagebox with OK / Cancel buttons
Thanks in advance
Thanks in advance
- 27 Dec 2015, 13:11
- Forum: General Discussion
- Replies: 4
- Views: 2575
Re: [Unity] NoesisGUIPanel has to be in MainCamera
great thanks i'm new to Xaml tooThe recommended approach is described here:
Best approach to switch/navigate between views
Basically, you have a root container in the NoesisGUI panel and dynamically add/remove XAMLs.
I also recommend you having a look at the MenuDemo sample