Search found 9 matches

by horeaper
12 Dec 2017, 08:27
Forum: General Discussion
Topic: Unity - Is there any way to change the default texture provider?
Replies: 5
Views: 61

Re: Unity - Is there any way to change the default texture provider?

The crunch requires DXT/ETC which losts too much detail for 2D UI elements, and it's unacceptable for us. I think we have to keep doing our way until Unity supports some form of loseless, or near lossless RGBA compression (like the 90% quality WebP we are using). But according to one blog's comment,...
by horeaper
09 Dec 2017, 09:07
Forum: General Discussion
Topic: Unity - Does Noesis support something like "Reference Resolution"?
Replies: 3
Views: 86

Re: Unity - Does Noesis support something like "Reference Resolution"?

Thanks for the demo! I was able to recreate the "Expand" effect, by binding the ViewBox's content's Width/Height to a value which I update in the SizeChanged event, and it works! :D
by horeaper
09 Dec 2017, 09:03
Forum: General Discussion
Topic: Unity - Is there any way to change the default texture provider?
Replies: 5
Views: 61

Re: Unity - Is there any way to change the default texture provider?

Our game (which is an UI heavy game) contains tens of thousands 2D image resources. Storing them in WebP could help reducing the generated package size by A LOT. Currently out approach are "Load from Resource -> Decode using WebP library -> BitmapSource.Create() -> Set to Image.Source", all done by ...
by horeaper
08 Dec 2017, 05:21
Forum: General Discussion
Topic: Unity - Is there any way to change the default texture provider?
Replies: 5
Views: 61

Unity - Is there any way to change the default texture provider?

My group uses WebP for 2D UI resources (since on 90% quality it's a lot smaller than PNG and offers great image quality), so I want to bypass the buildin texture loader, and provide a custom one . I've been digging the Noesis source in unity for a while, but still havn't get my head around it. Looks...
by horeaper
07 Dec 2017, 06:03
Forum: General Discussion
Topic: Unity - Does Noesis support something like "Reference Resolution"?
Replies: 3
Views: 86

Unity - Does Noesis support something like "Reference Resolution"?

Is there any way to let noesis uses a "reference resolution", instead the native res, like this setting from Unity UI: http://content.screencast.com/users/horeaper/folders/Default/media/aa700ee3-74ab-48be-9bdd-33f58ea8adaf/CanvasSetting.png 1280x720, with "Expand" match mode. Or some way to emulate ...
by horeaper
28 Sep 2014, 15:43
Forum: General Discussion
Topic: NsCore/Exception.h failed to compile under VS2013
Replies: 1
Views: 1300

NsCore/Exception.h failed to compile under VS2013

error C2039: 'copy_exception' : is not a member of 'std' std::copy_exception was used in tbb_exception.h, line 350 AFAIK, VS2013 doesn't have this, the C++x0 std::copy_exception was renamed to std::make_exception_ptr in final version of C++11 standard. Update: After digging the header file a little,...
by horeaper
28 Sep 2014, 14:20
Forum: General Discussion
Topic: Exception thrown when maximizing XAML player 1.1.11.4961
Replies: 2
Views: 1247

Re: Exception thrown when maximizing XAML player 1.1.11.4961

BTW minimize by double clicking title bar (after maximized) is fine, no exception thrown.
by horeaper
28 Sep 2014, 14:18
Forum: General Discussion
Topic: Exception thrown when maximizing XAML player 1.1.11.4961
Replies: 2
Views: 1247

Exception thrown when maximizing XAML player 1.1.11.4961

The window was maximized by double clicking the title bar. Using the maximize button, everything is fine. {{{ Unknown[0x88760872]: Present() }}} {{{ [ 0] [0x100153E6] Noesis.dll!Noesis::Core::InvokeErrorHandler + 0x76 bytes [ 1] [0x10092DB8] Noesis.dll!Noesis::Gui::Slider::OnMouseLeftButtonDown + 0x...
by horeaper
22 Sep 2014, 13:25
Forum: General Discussion
Topic: Need help on some detail info about NoesisGUI
Replies: 1
Views: 666

Need help on some detail info about NoesisGUI

I'm thinking using NoesisGUI as the GUI component of our company's next cross-platform game. There're a few more information required to final this decision, but I can't find them anywhere in the docs. So I'm hoping to get some help from the forum, here are my questions: 0. We don't use Unity 1. Wha...