Search found 19 matches

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by horeaper
17 Jul 2018, 20:35
Forum: General Discussion
Topic: Is Noesis still under active development?
Replies: 7
Views: 668

Re: Is Noesis still under active development?

The development is 100% active and the team is getting bigger and bigger. The GDC was a success and big studios are now taking Noesis as an option. Fortunately latest versions are more stable than first versions and that allows us to focus in major versions. The beta for NoesisGUI 2.2 is coming ver...
by horeaper
15 Jul 2018, 01:28
Forum: General Discussion
Topic: Is Noesis still under active development?
Replies: 7
Views: 668

Is Noesis still under active development?

It has been over 4 months since the last release, I can't help but wonder...
Is there an ETA for the next release?
by horeaper
30 Jun 2018, 05:29
Forum: General Discussion
Topic: How to do ListBox sorting with Noesis?
Replies: 3
Views: 504

Re: How to do ListBox sorting with Noesis?

Noesis doesn't implement sorting and grouping. If you want to push the development of that feature please report it in our bugtracker.

For the time being, the sorting should be done in your source collection.
Here it is: https://www.noesisengine.com/bugs/view.php?id=1319
by horeaper
25 Jun 2018, 11:03
Forum: General Discussion
Topic: How to do ListBox sorting with Noesis?
Replies: 3
Views: 504

How to do ListBox sorting with Noesis?

Apparently CollectionViewSource.GetDefaultView doesn't exist, nor ICollectionView. I need options...
by horeaper
27 May 2018, 00:22
Forum: General Discussion
Topic: Static members not supported??
Replies: 4
Views: 713

Re: Static members not supported??

Static members are not supported in Noesis. {x:Static } markup extension only works for enum values, for example: <Setter Property="Visibility" Value="{x:Static Visibility.Visible}"/> Can you please create a ticket about adding support for static members in our bugtracker? Done: https://www.noesise...
by horeaper
14 May 2018, 11:09
Forum: General Discussion
Topic: Slash in ResourceDictionary Key not recognized
Replies: 1
Views: 316

Slash in ResourceDictionary Key not recognized

Giving one ResourceDictionary: <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:sys="clr-namespace:System;assembly=mscorlib"> <sys:String x:Key="LoginScreen/Guest">Guest</sys:String> <sys:String x:Key="...
by horeaper
13 May 2018, 17:09
Forum: General Discussion
Topic: Static members not supported??
Replies: 4
Views: 713

Static members not supported??

Trying to bind a static property with: <Button Content="{x:Static loginScreen:Guest.Text}" Click="ButtonGuest_OnClick" /> Result in exception: NoesisException: Assets/Xaml/LoginWindow.xaml(63): Static members not supported. Can't use 'TextResources.LoginScreen.Guest.Text'. Is this a Noesis limitatio...
by horeaper
03 Apr 2018, 02:14
Forum: General Discussion
Topic: No Polygon class??
Replies: 1
Views: 579

No Polygon class??

ScreenShot 20180403080352.png
ScreenShot 20180403080352.png (4.28 KiB) Viewed 579 times
Do I HAVE to use Path? Or is it under a different name?
by horeaper
27 Mar 2018, 12:45
Forum: General Discussion
Topic: IME doesn't work in Unity Windows build (2.1.0f1)
Replies: 3
Views: 520

Re: IME doesn't work in Unity Windows build (2.1.0f1)

This seems to be a limitation of the current implementation. Could you please report about it? Thanks
Done: https://www.noesisengine.com/bugs/view.php?id=1264

This is the first time I ever used the issue tracker, hopefully I didn't do something wrong ^_^
by horeaper
25 Mar 2018, 06:30
Forum: General Discussion
Topic: IME doesn't work in Unity Windows build (2.1.0f1)
Replies: 3
Views: 520

IME doesn't work in Unity Windows build (2.1.0f1)

Typing chinese/japanese characters using IME inside TextBox doesn't work with Windows build, both in editor and build result. It feels like keystrokes get send directly to TextBox, IME doesn't get a chance to process them. However the Login sample from native SDK works fine, as this screenshot shows...
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