Search found 17 matches

  • 1
  • 2
by Rastar
26 Sep 2017, 16:00
Forum: General Discussion
Topic: Unreal Engine 4
Replies: 105
Views: 6968

Re: Unreal Engine 4

Working fine now, thanks!
by Rastar
25 Sep 2017, 17:09
Forum: General Discussion
Topic: Unreal Engine 4
Replies: 105
Views: 6968

Re: Unreal Engine 4

I'm using the latest release (NoesisGUI v2.0.2f2).

I've tried this with new levels, and also re-imported the XAML files, but always get the error.
by Rastar
22 Sep 2017, 21:55
Forum: General Discussion
Topic: Unreal Engine 4
Replies: 105
Views: 6968

Re: Unreal Engine 4

I've tried that with two of your samples, Tux.xaml and Tiger.xaml, same error. When I leave the Xaml reference in the blueprint's class settings empty, the game starts up.
by Rastar
22 Sep 2017, 19:42
Forum: General Discussion
Topic: Unreal Engine 4
Replies: 105
Views: 6968

Re: Unreal Engine 4

Yes, 4.17 branch
by Rastar
22 Sep 2017, 16:45
Forum: General Discussion
Topic: Unreal Engine 4
Replies: 105
Views: 6968

Re: Unreal Engine 4

[2017.09.22-14.44.43:604][687]LogWindows: Error: === Critical error: === [2017.09.22-14.44.43:604][687]LogWindows: Error: [2017.09.22-14.44.43:604][687]LogWindows: Error: Fatal error: [File:D:\UnrealEngine\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 811] [2017.09.22-14.44.4...
by Rastar
22 Sep 2017, 15:37
Forum: General Discussion
Topic: Unreal Engine 4
Replies: 105
Views: 6968

Re: Unreal Engine 4

Hi, I'm trying out the UE4 plugin for the first time. Unfortunately, it gives me issues. I am able to import a XAML file, create a Noesis Blueprint and use the "Create Widget" function in the level Blueprint's OnBeginPlay event. However, once I also add this instance to the viewport or the player sc...
by Rastar
25 Aug 2014, 07:34
Forum: General Discussion
Topic: C4 integration - crash after initializing Noesis
Replies: 4
Views: 923

Re: C4 integration - crash after initializing Noesis

I haven't implemented the state change code yet, I will have to modify the engine's sources for that. However, I thought that the saving/restoring of OpenGL state has to be done around the render calls - I don't even get that far. By "active framebuffer" you mean the one that the engine renders to, ...
by Rastar
23 Aug 2014, 07:24
Forum: General Discussion
Topic: C4 integration - crash after initializing Noesis
Replies: 4
Views: 923

Re: C4 integration - crash after initializing Noesis

Oh, and a second question: According to the integration docs, stencils have to be enabled for NoesisGUI. Now, C4 enables and disables stencils during rendering based on the light types used, so I can't just turn them on once in the beginning. Is it sufficient if I turn on stencils just before callin...
by Rastar
22 Aug 2014, 23:37
Forum: General Discussion
Topic: C4 integration - crash after initializing Noesis
Replies: 4
Views: 923

C4 integration - crash after initializing Noesis

It took me some time to get my Noesis plugin for C4 building, but that's working now. I am able to initialize NoesisGUI, however C4 crashes when trying to draw some some primitives in its own interface (read: UI) manager. I am not issuing any render calls to Noesis, but if I make the call to InitSys...
by Rastar
18 Aug 2014, 20:03
Forum: General Discussion
Topic: What exactly to store/restore for OpenGL state?
Replies: 11
Views: 1964

Re: What exactly to store/restore for OpenGL state?

OK, great, since C4 currently doesn't expose RTT to applications. I've checked in the meantime, and yes, C4 maintains the state of relevant variables on the CPU side. There are methods for setting state variables (though currently no ones for getting the values), however, the engine doesn't expect o...
  • 1
  • 2