Search found 73 matches

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by elecman
13 Dec 2017, 01:43
Forum: General Discussion
Topic: Unity crash
Replies: 4
Views: 207

Re: Unity crash

This is supposed to be fixed in beta .10 but if the render texture is added to the emissive slot only, the xaml is rendered full screen instead of in world space.

I filed a new bug report, because this issue had been warned for already in the previous bug report.

Bug nr.
0001202
by elecman
17 Nov 2017, 23:46
Forum: General Discussion
Topic: Noesis Unity on WebGL
Replies: 9
Views: 730

Re: Noesis Unity on WebGL

Looking at this Unity blog post, I don't see a reason why you can't use a native C++ plugin in WebGL:
https://blogs.unity3d.com/2017/01/19/lo ... ity-webgl/
by elecman
16 Nov 2017, 23:25
Forum: General Discussion
Topic: [Unity] Replace xaml at runtime
Replies: 6
Views: 148

Re: Replace xaml at runtime

Thanks, that did the trick :-)
by elecman
16 Nov 2017, 13:37
Forum: General Discussion
Topic: [Unity] Replace xaml at runtime
Replies: 6
Views: 148

Re: Replace xaml at runtime

One other question, when I add some xaml code from another xaml file using the code below, I get this error message: NoesisException: Child already has a logical parent NoesisView panel = GetComponent<NoesisView>(); Noesis.Canvas loadedCanvas = (Noesis.Canvas)Noesis.GUI.LoadXaml("Assets/file1.xaml")...
by elecman
16 Nov 2017, 13:35
Forum: General Discussion
Topic: [Unity] Replace xaml at runtime
Replies: 6
Views: 148

Re: Replace xaml at runtime

Thanks. Referencing the xaml from a script by drag and dropping it on the inspector works: //Drag and drop on the inspector here public NoesisXaml xaml; NoesisView panel = GetComponent<NoesisView>(); panel.Xaml = xaml; panel.LoadXaml(true); This also works: NoesisView panel = GetComponent<NoesisView...
by elecman
16 Nov 2017, 06:28
Forum: General Discussion
Topic: Noesis Unity on WebGL
Replies: 9
Views: 730

Re: Noesis Unity on WebGL

What is the technological problem with WebGL anyway?
by elecman
15 Nov 2017, 23:13
Forum: General Discussion
Topic: [Unity] Replace xaml at runtime
Replies: 6
Views: 148

[Unity] Replace xaml at runtime

I want to replace an xaml file at runtime but I can't get it to work. A few things I have tried: NoesisView panel = GetComponent<NoesisView>(); Noesis.Canvas loadedCanvas = (Noesis.Canvas)Noesis.GUI.LoadXaml("Assets/file1.xaml"); Noesis.Canvas newRoot = (Noesis.Canvas)loadedCanvas.FindName("layer1")...
by elecman
12 Nov 2017, 13:05
Forum: General Discussion
Topic: Noesis Unity on WebGL
Replies: 9
Views: 730

Re: Noesis Unity on WebGL

1+ for this.
by elecman
03 Nov 2017, 13:28
Forum: General Discussion
Topic: Cloning a path
Replies: 2
Views: 93

Re: Cloning a path

Ok, thanks.
by elecman
01 Nov 2017, 14:04
Forum: Showcase Gallery
Topic: Electronic Aircraft display (EFIS)
Replies: 2
Views: 233

Electronic Aircraft display (EFIS)

I made a Primary Flight Display (PFD) for an A320. https://bitbarrelmedia.files.wordpress.com/2017/11/after-start.jpg https://bitbarrelmedia.files.wordpress.com/2017/11/pfd-day.jpg?w=1008 https://bitbarrelmedia.files.wordpress.com/2017/11/pfd-night.jpg?w=1008 Here is my blog post on the making of: h...
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