Search found 81 matches

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by elecman
06 Oct 2018, 11:26
Forum: General Discussion
Topic: Unity SRP (HDRP) Compatibility
Replies: 7
Views: 155

Re: Unity SRP (HDRP) Compatibility

Is the lightweight pipeline also being worked on?
by elecman
15 Mar 2018, 08:26
Forum: General Discussion
Topic: Render once
Replies: 5
Views: 732

Re: Render once

Thanks, I will have a look at the API in that file. Is that in the documentation somewhere? I don't have the animations of the cabin or other instruments ready yet. There is a lot of complex logic behind that (systems, have to be powered, computer not failed, CB not popped, etc) which has to be simu...
by elecman
14 Mar 2018, 00:53
Forum: General Discussion
Topic: Render once
Replies: 5
Views: 732

Re: Render once

No problem, will wait until the next version.
Can a RenderOnce() function be implemented in addition to a flag?
by elecman
13 Mar 2018, 00:36
Forum: General Discussion
Topic: Render once
Replies: 5
Views: 732

Render once

With the latest Unity version, what is the best way to render a standalone object (not fullsceen) only when something changes? It would be nice if the render loop can be paused without any hacks.
by elecman
02 Feb 2018, 22:26
Forum: General Discussion
Topic: Doesn't work with Unity SRP
Replies: 1
Views: 482

Doesn't work with Unity SRP

I tried NoesisGUI with the Unity 2018 beta and it looks like it doesn't work with the Scriptable Render Pipeline (low end). Is this a known problem?
by elecman
24 Jan 2018, 05:19
Forum: General Discussion
Topic: BETA: NoesisGUI v2.1.0f1
Replies: 130
Views: 18848

Re: BETA: NoesisGUI v2.1.0rc1

An object space object is not rendered in a standalone Windows build but works in the editor. Bug report filed: 1225.
by elecman
21 Jan 2018, 08:58
Forum: General Discussion
Topic: BETA: NoesisGUI v2.1.0f1
Replies: 130
Views: 18848

Re: BETA: NoesisGUI v2.1.0rc1

Bug 1202 (Fullscreen is drawn instead of rendertexture on mesh) is not fixed. This is kind of a showstopper for our project. Any chance to fix it?
by elecman
12 Jan 2018, 08:52
Forum: Showcase Gallery
Topic: Electronic Aircraft display (EFIS)
Replies: 4
Views: 1840

Re: Electronic Aircraft display (EFIS)

They match the real thing pretty closely. It is hard to measure without some sort of screen calibration device (color munki) and taking a photo and using an eye dropper doesn't really work. Instead, I calibrated the colors by eye. Close enough.
by elecman
13 Dec 2017, 01:43
Forum: General Discussion
Topic: Unity crash
Replies: 5
Views: 911

Re: Unity crash

This is supposed to be fixed in beta .10 but if the render texture is added to the emissive slot only, the xaml is rendered full screen instead of in world space.

I filed a new bug report, because this issue had been warned for already in the previous bug report.

Bug nr.
0001202
by elecman
17 Nov 2017, 23:46
Forum: General Discussion
Topic: Noesis Unity on WebGL
Replies: 9
Views: 1914

Re: Noesis Unity on WebGL

Looking at this Unity blog post, I don't see a reason why you can't use a native C++ plugin in WebGL:
https://blogs.unity3d.com/2017/01/19/lo ... ity-webgl/
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