Search found 77 matches

  • 1
  • 2
  • 3
  • 4
  • 5
  • 8
by elecman
02 Feb 2018, 22:26
Forum: General Discussion
Topic: Doesn't work with Unity SRP
Replies: 1
Views: 88

Doesn't work with Unity SRP

I tried NoesisGUI with the Unity 2018 beta and it looks like it doesn't work with the Scriptable Render Pipeline (low end). Is this a known problem?
by elecman
24 Jan 2018, 05:19
Forum: General Discussion
Topic: BETA: NoesisGUI v2.1.0rc3
Replies: 112
Views: 5343

Re: BETA: NoesisGUI v2.1.0rc1

An object space object is not rendered in a standalone Windows build but works in the editor. Bug report filed: 1225.
by elecman
21 Jan 2018, 08:58
Forum: General Discussion
Topic: BETA: NoesisGUI v2.1.0rc3
Replies: 112
Views: 5343

Re: BETA: NoesisGUI v2.1.0rc1

Bug 1202 (Fullscreen is drawn instead of rendertexture on mesh) is not fixed. This is kind of a showstopper for our project. Any chance to fix it?
by elecman
12 Jan 2018, 08:52
Forum: Showcase Gallery
Topic: Electronic Aircraft display (EFIS)
Replies: 4
Views: 525

Re: Electronic Aircraft display (EFIS)

They match the real thing pretty closely. It is hard to measure without some sort of screen calibration device (color munki) and taking a photo and using an eye dropper doesn't really work. Instead, I calibrated the colors by eye. Close enough.
by elecman
13 Dec 2017, 01:43
Forum: General Discussion
Topic: Unity crash
Replies: 5
Views: 374

Re: Unity crash

This is supposed to be fixed in beta .10 but if the render texture is added to the emissive slot only, the xaml is rendered full screen instead of in world space.

I filed a new bug report, because this issue had been warned for already in the previous bug report.

Bug nr.
0001202
by elecman
17 Nov 2017, 23:46
Forum: General Discussion
Topic: Noesis Unity on WebGL
Replies: 9
Views: 883

Re: Noesis Unity on WebGL

Looking at this Unity blog post, I don't see a reason why you can't use a native C++ plugin in WebGL:
https://blogs.unity3d.com/2017/01/19/lo ... ity-webgl/
by elecman
16 Nov 2017, 23:25
Forum: General Discussion
Topic: [Unity] Replace xaml at runtime
Replies: 6
Views: 241

Re: Replace xaml at runtime

Thanks, that did the trick :-)
by elecman
16 Nov 2017, 13:37
Forum: General Discussion
Topic: [Unity] Replace xaml at runtime
Replies: 6
Views: 241

Re: Replace xaml at runtime

One other question, when I add some xaml code from another xaml file using the code below, I get this error message: NoesisException: Child already has a logical parent NoesisView panel = GetComponent<NoesisView>(); Noesis.Canvas loadedCanvas = (Noesis.Canvas)Noesis.GUI.LoadXaml("Assets/file1.xaml")...
by elecman
16 Nov 2017, 13:35
Forum: General Discussion
Topic: [Unity] Replace xaml at runtime
Replies: 6
Views: 241

Re: Replace xaml at runtime

Thanks. Referencing the xaml from a script by drag and dropping it on the inspector works: //Drag and drop on the inspector here public NoesisXaml xaml; NoesisView panel = GetComponent<NoesisView>(); panel.Xaml = xaml; panel.LoadXaml(true); This also works: NoesisView panel = GetComponent<NoesisView...
by elecman
16 Nov 2017, 06:28
Forum: General Discussion
Topic: Noesis Unity on WebGL
Replies: 9
Views: 883

Re: Noesis Unity on WebGL

What is the technological problem with WebGL anyway?
  • 1
  • 2
  • 3
  • 4
  • 5
  • 8