Search found 141 matches

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by Scherub
16 Jan 2018, 08:41
Forum: General Discussion
Topic: BETA: NoesisGUI v2.1.0f1
Replies: 130
Views: 14425

Re: BETA: NoesisGUI v2.1.0b16

What exactly is issue #902 about? (I don't have the right rights to access it.)
by Scherub
11 Jan 2018, 20:33
Forum: General Discussion
Topic: UE4 Multiple NoesisViews
Replies: 4
Views: 575

Re: UE4 Multiple NoesisViews

Just use one NoesisView and multiple UserControls. Each UserControl can also have its own DataContext. For instance you could have one UserControl called '(Main)Menu', which contains another two UserControls 'MenuLeft' and 'MenuRight'. It's probably not the way I would structure/build it but in the ...
by Scherub
11 Jan 2018, 09:47
Forum: General Discussion
Topic: Plugins-Folder
Replies: 8
Views: 882

Re: Plugins-Folder

I didn't change anything in NoesisGUI. I just added there and at several other places various Assembly Definition Files. I've attached a quick and dirty diagram that shows how the 'assemblies' within Unity are currently structured. LifeSim - Assembly Definition Diagram.jpg Unfortunately I had to res...
by Scherub
10 Jan 2018, 23:39
Forum: General Discussion
Topic: Happy New Year 2018!
Replies: 2
Views: 436

Re: Happy New Year 2018!

I wish you all a happy and successful new year, too!
by Scherub
10 Jan 2018, 23:35
Forum: General Discussion
Topic: Plugins-Folder
Replies: 8
Views: 882

Re: Plugins-Folder

Thank you for your replies!

Today I've updated to Unity v2017.3 and used the new assembly definition files to improve the build time dramatically. Well, I had to make a few changes here and there, but everything works now. So thanks for the hint, again.
by Scherub
03 Jan 2018, 06:05
Forum: General Discussion
Topic: Plugins-Folder
Replies: 8
Views: 882

Plugins-Folder

Hi, now that I have had a bit of spare time to continue my project, I was looking at the directory structure of my project as the compile time keeps increasing. After I've moved most of my 'library' stuff under the "Plugins"-folder I realized that the (new) directory structure of the latest NoesisGU...
by Scherub
22 Dec 2017, 18:28
Forum: General Discussion
Topic: Image artifacts
Replies: 7
Views: 732

Re: Image artifacts

I thought I tested this setting, too! But it seems I didn't as it fixed my issue. Thank you! :)
by Scherub
22 Dec 2017, 14:40
Forum: General Discussion
Topic: Image artifacts
Replies: 7
Views: 732

Re: Image artifacts

I just re-exported my image atlas with TexturePacker again, made sure Alpha Handling is (still) set to 'Premultiply alpha' and the result is still the same. So it is most likely an issue on the Unity settings side. The 'compression' is set to 'None'. I'll just list all the current settings: Texture ...
by Scherub
22 Dec 2017, 13:35
Forum: General Discussion
Topic: Image artifacts
Replies: 7
Views: 732

Re: Image artifacts

Thanks for your reply. The strange thing is that they should already have a premultiplied alpha as this was already an issue in previous NoesisGUI versions and as I mentioned already it worked before. So my guess was it has something to do with the new Unity version. Anyway, I'll just re-export my i...
by Scherub
22 Dec 2017, 02:30
Forum: General Discussion
Topic: Image artifacts
Replies: 7
Views: 732

Image artifacts

After quite some time I started experimenting on one of my projects again. To be able to do that I had to update Unity (v2017.2) and NoesisGUI (v2.1.0b4). Unfortunately my icons have weird artifacts now and I guess it has something to do with the Unity settings of my image atlas. Since the settings ...
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