Search found 11 matches

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by PandaChuZero
21 Aug 2014, 18:05
Forum: General Discussion
Replies: 10
Views: 5891

Re: Loading XAML from compiled Unity3D Resources

omg, that's perfect!

Thanks!
by PandaChuZero
21 Aug 2014, 03:39
Forum: General Discussion
Replies: 10
Views: 5891

Re: Loading XAML from compiled Unity3D Resources

Basically i am trying to create a series of menu panels like, Play / Options / Level Select etc.. I'm modelling it after the control gallery example which uses LoadXaml<> to get the different panels and transition them when the player clicks an option in the tree. This works great in the editor beca...
by PandaChuZero
19 Aug 2014, 17:32
Forum: General Discussion
Replies: 10
Views: 5891

Re: Loading XAML from compiled Unity3D Resources

We need a way to load xaml at run time. A method called LoadXamlFromString that takes a xaml string argument instead of a filepath would work. NoesisGUISystem.LoadXamlFromString<T>(string someXamlString); Let us handle the getting it from the file, we just need a way to convert it into some sort of ...
by PandaChuZero
18 Aug 2014, 16:23
Forum: General Discussion
Replies: 21
Views: 12523

Re: Multi-language and translation

Excellent, thank you! Actually of those samples are excellent for seeing how to put things together. I would be even better if you could add more samples. The one line in quest and localize example makes the preview in blend break.. anyway to fix that? <local:DraggablePanel x:Name="WoodPanel&qu...
by PandaChuZero
16 Aug 2014, 03:39
Forum: Showcase Gallery
Replies: 4
Views: 7849

Re: uFrame integration - visual modelling and auto-binding

I"m really looking forward to this feature - uFrame is greatest thing ever. Combined with NoesisGUI will be a dream come true.
by PandaChuZero
14 Aug 2014, 22:26
Forum: General Discussion
Replies: 21
Views: 12523

Re: Multi-language and translation

Just like to chime in and say how important this is. Please do add it to the roadmap.
by PandaChuZero
14 Aug 2014, 22:02
Forum: General Discussion
Replies: 1
Views: 1644

Request : Move Build Cache Files

Capture.PNG
Capture.PNG (14.07 KiB) Viewed 1599 times
I'm a little bit OCD about my project structure being clean.

Is there any way that we could have the build cache and log files (as seen in the image) moved under the NoesisGUI folder?

I find it a bit presumptuous to have these in the root folder unless there is a really good reason.
by PandaChuZero
07 May 2014, 04:03
Forum: General Discussion
Replies: 12
Views: 7391

Re: Visual Studio Express 2012 Blend

Will there be support for the express version of blend coming ? I had the same issue as the original author. It would be nice to know we can use the best editor without some sort of workaround with trial versions.
by PandaChuZero
07 May 2014, 03:50
Forum: General Discussion
Replies: 1
Views: 2079

Is clipping mask supported?

One more question,

Is clipping mask supported for organic or non linear shapes. And can the mask be altered at runtime for closing window effects and such.

For example as seen in this tutorial ?

https://www.youtube.com/watch?v=lcDFQ5cfJe4#t=115

Thanks!
by PandaChuZero
07 May 2014, 03:43
Forum: General Discussion
Replies: 6
Views: 3878

Re: Windows Store and WP8 versions

Can we assume this is still being worked on ?
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