Search found 20 matches
- 24 Feb 2015, 17:55
- Forum: Showcase Gallery
- Replies: 0
- Views: 9479
Rogue System
Hi all, Sorry it's taken so long to post something up. Just wanted to introduce you all to Rogue System, a hard-core space combat sim featuring the same ship system fidelity that you'd find in titles like DCS and Falcon 4. OVERVIEW Rogue System’s goal is to bring the classic space-combat sims into t...
- 15 Jan 2015, 17:00
- Forum: General Discussion
- Replies: 2
- Views: 2713
Re: Resizing
Yup, worked great. I put my current root canvas within the Viewbox set to uniform and shrink only and all works as expected now.
Thanks for the quick response....
Thanks for the quick response....
- 15 Jan 2015, 02:30
- Forum: General Discussion
- Replies: 2
- Views: 2713
Resizing
I notice in XAML Player that if you resize the window, whatever XAML you're viewing will resize accordingly based on the windows dimensions. I can't seem to replicate this behavior based on whatever screen size the player has defined. My assumption was to apply a scaleTransform to the XAML root via ...
- 01 Oct 2014, 17:43
- Forum: General Discussion
- Replies: 26
- Views: 15563
Re: Creating a button dynamically (C++)
Excellent. Thanks for sticking with it
- 30 Sep 2014, 19:07
- Forum: General Discussion
- Replies: 26
- Views: 15563
Re: Creating a button dynamically (C++)
Yes, I WAS setting all sub-canvases to SetVisibility(Visibility_Hidden) , and then SetVisibility(Visibility_Visible) for the valid sub-canvas representing the selected MFD mode. Yes, I was doing this each frame. It obviously wasn't the most optimized method but I don't code for optimization on my &q...
- 03 Sep 2014, 00:23
- Forum: General Discussion
- Replies: 26
- Views: 15563
Re: Creating a button dynamically (C++)
Hi, I JUST found the problem: since there are multiple pages on an MFD (navigation, weapons, etc, etc), each update I would hide all the page sub-canvases at the beginning of my MFD update method, and then un-hide the proper one a bit further down in a switch/case. While this allowed the page to ren...
- 29 Aug 2014, 20:46
- Forum: General Discussion
- Replies: 26
- Views: 15563
Re: Creating a button dynamically (C++)
Verified -- any button placed in _pageNAV (either in the XAML or at runtime) has no reaction to the click event. The click event is never called...
- 28 Aug 2014, 19:38
- Forum: General Discussion
- Replies: 26
- Views: 15563
Re: Creating a button dynamically (C++)
Check your email. I sent a .rar with both the XAML and the 1 required atlas .png
- 28 Aug 2014, 03:57
- Forum: General Discussion
- Replies: 26
- Views: 15563
Re: Creating a button dynamically (C++)
Done (tried both)--no help. The problem is still there. Sorry...
- 26 Aug 2014, 18:08
- Forum: General Discussion
- Replies: 26
- Views: 15563
Re: Creating a button dynamically (C++)
Sorry, but that did not fix the problem. I even tried adding it to both the Border (as you suggested) and the child rectangle that displays the cursor image. :( I would think, too, that if this were the problem it would also affect the "Upper mode selector buttons", which are also created ...