Search found 15 matches
- 02 Mar 2017, 09:21
- Forum: Official Announcements
- Replies: 177
- Views: 117262
Re: Unreal Engine 4
actually nevermind, I found a copy of 1.3.0rc2 I had downloaded previously.
- 01 Mar 2017, 15:38
- Forum: Official Announcements
- Replies: 177
- Views: 117262
Re: Unreal Engine 4
Thanks for that.
Is there any way to download prior versions of noesisgui? The download links in the NoesisGUI 1.3 RC3 thread now point to the new release.
Is there any way to download prior versions of noesisgui? The download links in the NoesisGUI 1.3 RC3 thread now point to the new release.
- 26 Feb 2017, 22:13
- Forum: Official Announcements
- Replies: 177
- Views: 117262
Re: Unreal Engine 4
I have just tried to build this with UE 4.15 and NoesisGUI-NativeSDK-1.3.0-rc2. With some patching I was able to get the project to build, but cannot get the UI to render correctly. Having looked at the code it appears that a chunk of it is auto generated from the noesisGUI source. Does this mean th...
- 25 Apr 2016, 18:38
- Forum: General Discussion
- Replies: 82
- Views: 46952
Re: NoesisGUI Unreal Engine 4 Plugin
Hi, when will this be available to test roughly? I am looking forwards to finally having a good UI tech option in unreal.
- 22 Mar 2016, 12:14
- Forum: General Discussion
- Replies: 82
- Views: 46952
Re: NoesisGUI Unreal Engine 4 Plugin
This is great progress. The one of the many issues with HTML5 based ui frameworks in UE4 is the hassle of maintaining code in an intermediate language when doing ui in blueprint. This has the potential of saving a lot of time/effort. Are you planning to surface the control classes in blueprint too? ...
- 20 Nov 2014, 14:27
- Forum: Official Announcements
- Replies: 12
- Views: 27517
Re: noesisGUI C# API
Thanks for this, its going to save a lot of time to be able to prototype in C#.
I only had a little time this morning to play with the demo, but it seems that resizing is behaving strangely, although I cant check the xaml for the demo so not sure if this is a xaml issue or a bug.
I only had a little time this morning to play with the demo, but it seems that resizing is behaving strangely, although I cant check the xaml for the demo so not sure if this is a xaml issue or a bug.
- 31 Oct 2014, 19:21
- Forum: General Discussion
- Replies: 82
- Views: 46952
Re: NoesisGUI Unreal Engine 4 Plugin
once you have the RT and RTV you should be able to cache these and use them each frame. The RHI is designed to hide the implementation of the RHI from user code, this is so you could swap in ogl, dx etc and the user code should not know the difference. All you should have access to is the base FDyna...
- 31 Oct 2014, 15:01
- Forum: General Discussion
- Replies: 82
- Views: 46952
Re: NoesisGUI Unreal Engine 4 Plugin
OK, you are thinking the problem is "how do I copy RT x to RT y", but I am thinking the problem is "why render to RT x when you really want the output rendered on RT y". There is no such thing as "binding" two render targets together, the closest thing you can do is mak...
- 31 Oct 2014, 04:20
- Forum: General Discussion
- Replies: 82
- Views: 46952
Re: NoesisGUI Unreal Engine 4 Plugin
Hi Erio, Im not sure I understand what you mean by source view and target view. you have a set of draw calls (generated by noesis when you call its render function), and you want these to end up drawn in a single texture. If you bind a single color rendertarget, your texturerendertarget, and then ca...
- 28 Oct 2014, 16:08
- Forum: General Discussion
- Replies: 82
- Views: 46952
Re: NoesisGUI Unreal Engine 4 Plugin
Erio, How are you integrating noesis, have you extended the dx11 RHI to include functions for initialising and drawing noesis? If so you probably want a UTextureRenderTarget2D in your plugin (outside of the RHI), then use GetRenderTargetTexture to get the RHItexture2d, and pass this to your RHI func...