Search found 2157 matches

by jsantos
19 Oct 2018, 17:09
Forum: General Discussion
Topic: BETA: NoesisGUI v2.2.0b3
Replies: 10
Views: 843

Re: BETA: NoesisGUI v2.2.0b3

We are considering dropping support for 32 bits in macOS and linux. Anyone have an objection? Please contact us in private if you need it.
by jsantos
19 Oct 2018, 17:06
Forum: General Discussion
Topic: BETA: NoesisGUI v2.2.0b3
Replies: 10
Views: 843

Re: BETA: NoesisGUI v2.2.0b3

Beta3 already available!
by jsantos
17 Oct 2018, 14:37
Forum: General Discussion
Topic: Dynamic runtime xaml construction with modular windows
Replies: 11
Views: 218

Re: Dynamic runtime xaml construction with modular windows

Please have a look at our Menu3D sample because it is doing something similar.
by jsantos
17 Oct 2018, 14:35
Forum: General Discussion
Topic: [Question] GC free (or as low as possible) notify of collection changes
Replies: 7
Views: 218

Re: [Question] GC free (or as low as possible) notify of collection changes

A solution for this would be having a POOL of EventArgs (PropertyChangedEventArgs, NotifyCollectionChangedEventArgs, ...). That's something you could try yourself. We could even do that automatically in Noesis. I wonder if WPF is doing something similar.
by jsantos
17 Oct 2018, 12:00
Forum: General Discussion
Topic: STL Support for Noesis Containers
Replies: 3
Views: 38

Re: STL Support for Noesis Containers

By the way, for view models, you can implement your own ObservableCollection using whatever container implementation you want. We will document this very soon and will also improve our examples because one of the problems we have right now is that ObservableCollection forces you to allocate each ite...
by jsantos
17 Oct 2018, 11:58
Forum: General Discussion
Topic: STL Support for Noesis Containers
Replies: 3
Views: 38

Re: STL Support for Noesis Containers

Yes, we plan to remove EASTL entirely but that shouldn't affect our exposed API because we want to remain compatible with WPF. So, I am not sure I like the idea of having something like 'push_back' but I think we definitely should be compatible with C++11 range loops. Would be this enough for you?
by jsantos
11 Oct 2018, 03:49
Forum: General Discussion
Topic: Unity Scene Graph and Hierarchy Integration
Replies: 2
Views: 48

Re: Unity Scene Graph and Hierarchy Integration

Camera mode renders directly to the screen, not using render to texture. When the component is not attached to camera, like the Widget3D example, we use a texture. We have plans to allow this mode without using an intermediate texture but right now it is not possible.
by jsantos
10 Oct 2018, 12:11
Forum: Showcase Gallery
Topic: Just shipped a beta of our Fantasia Painter app with Noesis - feedback welcome!
Replies: 1
Views: 246

Re: Just shipped a beta of our Fantasia Painter app with Noesis - feedback welcome!

Wow, congratulations for the beta release! Thanks a lot for the detailed post, you helped us a lot to improve Noesis with your reports. 4. Startup time - still something we try to bring down, because Noesis adds 2 seconds to startup and opening some XAMLs We know about this and have solid plans to m...
by jsantos
10 Oct 2018, 12:05
Forum: Showcase Gallery
Topic: AR Power Meter
Replies: 1
Views: 158

Re: AR Power Meter

Awesome project! Thanks for sharing it here.
by jsantos
10 Oct 2018, 12:03
Forum: General Discussion
Topic: [Question] GC free (or as low as possible) notify of collection changes
Replies: 7
Views: 218

Re: [Question] GC free (or as low as possible) notify of collection changes

Edit: I discovered that maybe Dependency Properties can be a solution.
Could you elaborate please?