Search found 1869 matches

by jsantos
16 Dec 2017, 20:03
Forum: General Discussion
Topic: Noesis documentation and few question about 2.1.0 verison (C++)
Replies: 9
Views: 110

Re: Noesis documentation and few question about 2.1.0 verison (C++)

To be sure, only core? No need of RenderingDevice (GL, DX11)? RenderDevice is an abstract class you need to implement in your project. Or, you can use one of our reference implementations (they are in NoesisApp, not in core). Btw. I found Noesis Ogre integration, can I follow this example for integ...
by jsantos
15 Dec 2017, 22:49
Forum: General Discussion
Topic: Noesis documentation and few question about 2.1.0 verison (C++)
Replies: 9
Views: 110

Re: Noesis documentation and few question about 2.1.0 verison (C++)

For integration you only need Noesis core. The app framework is for developing full applications.
by jsantos
13 Dec 2017, 01:24
Forum: General Discussion
Topic: Unity - Is there any way to change the default texture provider?
Replies: 5
Views: 80

Re: Unity - Is there any way to change the default texture provider?

I see, sorry for not providing a better solution... Thanks for your feedback!
by jsantos
13 Dec 2017, 01:23
Forum: General Discussion
Topic: Noesis documentation and few question about 2.1.0 verison (C++)
Replies: 9
Views: 110

Re: Noesis documentation and few question about 2.1.0 verison (C++)

2. That means, it pack all resources (xaml, pictures, fonts etc...) in to exe? Is this tool available for public? Yes, it is a resource provider for assets stored in memory. The implementation is part of the AppFramework, please, have a look at the source code ( XamlEmbeddedProvider ). The tool (bi...
by jsantos
13 Dec 2017, 01:14
Forum: General Discussion
Topic: Button click events when rendering GUI to RenderTexture
Replies: 1
Views: 22

Re: Button click events when rendering GUI to RenderTexture

Yes, from the Unity Tutorial:

If you want to interact with the GUI rendered in the texture, your GameObject must have a MeshCollider component so texture coordinates can be obtained when doing the hit testing projection.
by jsantos
11 Dec 2017, 23:32
Forum: General Discussion
Topic: Unity - Calling Thread (7600) doesn't have access to this object (6864) - Is this a bug?
Replies: 7
Views: 76

Re: Unity - Calling Thread (7600) doesn't have access to this object (6864) - Is this a bug?

Sorry, I deleted your project to avoid sharing publicly. Could you please file a report in the bugtracker?
Let's follow there in private.
by jsantos
11 Dec 2017, 12:39
Forum: General Discussion
Topic: BETA: NoesisGUI v2.1.0b10 (Unity, C++)
Replies: 41
Views: 2336

Re: BETA: NoesisGUI v2.1.0b10 (Unity, C++)

Wohoo!! Awesome re: system fonts. We were thinking how to implement Chinese and many other languages (Google's Noto font size is ~1GB!!.) With system font support will be much easier! Not sure how it will work on Android yet.. :) Not sure if Android and iOS will make it for the final 2.1, we are wo...
by jsantos
11 Dec 2017, 12:38
Forum: General Discussion
Topic: BETA: NoesisGUI v2.1.0b10 (Unity, C++)
Replies: 41
Views: 2336

Re: BETA: NoesisGUI v2.1.0b10 (Unity, C++)

Hi, there are no iOS and Android libraries in NoesisGUI-NativeSDK-2.1.0b10 Don't support iOS and Android right now? We are not going to drop any platform in 2.1, (in fact, we are providing them for Unity) but for the first version of the C++ SDK we only included Windows. Rest of platforms will be a...
by jsantos
11 Dec 2017, 12:36
Forum: General Discussion
Topic: Unreal Engine 4
Replies: 109
Views: 7165

Re: Unreal Engine 4

How can I test Noesis on mobile devices? The NativeSDK 2.1.0b10 doesn't have iOS and Android libraries. We are working on it. Binaries for mobiles will be released in the upcoming days. And there is another problem, noesis plugin doesn't support IME system, so Edit Box does't take Chinese Character...