Search found 2558 matches

by jsantos
19 Sep 2019, 16:17
Forum: Showcase Gallery
Replies: 10
Views: 13033

Re: Game Menu

Thanks, fixed. This post is really old by the way, it is better if you directly jump to the new demo

https://github.com/Noesis/Tutorials/tre ... les/Menu3D
by jsantos
19 Sep 2019, 12:35
Forum: Official Announcements
Replies: 3
Views: 58

Re: [UE4] Added support for UE4.23

I think the current version should be backward compatible with UE4.22. Just in case it doesn't there is a branch for 4.22 at

https://github.com/Noesis/UE4Plugin/tree/4.22
by jsantos
17 Sep 2019, 16:31
Forum: General Discussion
Replies: 8
Views: 74

Re: QuestLog Example Creating Approximately 5KB of Garbage Each Frame

No client reported performance issues about this so far. I'm showing you. The steps are trivial. And the absolute fact is that in Unity3D if you generate garbage long enough you'll eventually trigger GC. You are not showing any performance issue. You are just showing a bunch of GCs, many of them be...
by jsantos
17 Sep 2019, 15:06
Forum: General Discussion
Replies: 8
Views: 74

Re: QuestLog Example Creating Approximately 5KB of Garbage Each Frame

Is there some way of getting around this garbage generation? No client reported performance issues about this so far, but if you find a piece of code that should be free of garbage generation, please report about it and provide suggested solution. All C# source code is included. Please, do not repo...
by jsantos
16 Sep 2019, 16:56
Forum: General Discussion
Replies: 8
Views: 74

Re: QuestLog Example Creating Approximately 5KB of Garbage Each Frame

I downloaded it from the Asset Store yesterday; the version is v2.1.0f1.
The Asset Store version is old, please always download the latest version at our site.

https://www.noesisengine.com/developers/downloads.php
by jsantos
16 Sep 2019, 14:19
Forum: General Discussion
Replies: 8
Views: 74

Re: QuestLog Example Creating Approximately 5KB of Garbage Each Frame

Those garbage collections you mention seem to be coming from the InputSystem of Unity. We fixed that, long time ago, by exposing a check box for disabling input from the gamepad (in case you are not using gamepads). It is disabled by the default. What version of Noesis are you using? Could you verif...
by jsantos
13 Sep 2019, 15:37
Forum: Official Announcements
Replies: 3
Views: 58

[UE4] Added support for UE4.23

We've updated the plugin and the samples to support UE4.23 It is available in our Downloads section. You can find the source code here: https://github.com/Noesis/UE4Plugin And the samples here https://github.com/Noesis/Tutorials and here https://github.com/Noesis/UE4-ShooterGame . Please let us know...
by jsantos
12 Sep 2019, 17:47
Forum: General Discussion
Replies: 6
Views: 55

Re: Issues with manipulation events

There is a sample inside the C++ SDK, Touch, doing something similar to what you want to achieve. Could you please also try it? Thanks!
by jsantos
12 Sep 2019, 17:45
Forum: General Discussion
Replies: 6
Views: 55

Re: Issues with manipulation events

But I'm still not getting break points in any of the events when touching the UI Is the class being created? Could you put a breakpoint in the ctor? Besides, I recommend adding the c++ keyword override just to make sure you are overriding the proper functions. Also Transform2f is not recognized (in...
by jsantos
12 Sep 2019, 16:08
Forum: General Discussion
Replies: 6
Views: 55

Re: Issues with manipulation events

The class should be registered with the rest of classes. Once it is registered it should be automatically created by the XAML. Please, check that before.