Search found 2195 matches

by jsantos
Today, 15:08
Forum: General Discussion
Replies: 3
Views: 20

Re: Image resolution in 3d

I am not sure to be following here. I thought that when you say "when the user zooms in", you mean the user moves in 3D closer to the panel where the UI is being rendered.

Could you attach a few images showing your scenario?
by jsantos
Yesterday, 20:38
Forum: General Discussion
Replies: 3
Views: 20

Re: Image resolution in 3d

There is no automatic solution for this. But you can change the RenderTexture dimensions on demand and adjust the Noesis view. We have a few clients doing that.
by jsantos
Yesterday, 20:35
Forum: General Discussion
Replies: 5
Views: 25

Re: Unable to Use Noesis Engine for Unreal blueprint project

I'm starting to think its a memory /graphic card issue.
Do our samples work properly?
by jsantos
14 Dec 2018, 18:01
Forum: General Discussion
Replies: 8
Views: 83

Re: StreamGeometry parsing error

We can sign a NDA if you need it.
by jsantos
14 Dec 2018, 14:19
Forum: General Discussion
Replies: 20
Views: 5111

Re: Effects

Regarding the roadmap, we are moving away from Trello to our tracker. That way, everything is always in sync with our internal development. The Roadmap and Change Log sections provide all the information about what's coming next and where are we working with. Effects won't be in 2.2 but it will be t...
by jsantos
12 Dec 2018, 14:44
Forum: General Discussion
Replies: 8
Views: 83

Re: StreamGeometry parsing error

I will try the porting again soon with the 2.2 beta and will try to get back to you on these issues then.
Thanks! Could you please upload your project privately to the tracker? We want to analyze those random crashes you are having when reimporting everything or when changing XAML.
by jsantos
05 Dec 2018, 11:34
Forum: General Discussion
Replies: 15
Views: 140

Re: Panda3D and Noesis integration (problems)

All GL state changes happen between BeginRender and EndRender , but those functions call more functions so you need to inspect all GLRenderDevice implementation to track issues. Another option would be implementing a new RenderDevice using Panda3D renderer. Regarding SetIsPPAAEnabled , that function...
by jsantos
05 Dec 2018, 11:20
Forum: General Discussion
Replies: 13
Views: 138

Re: Black Screen Samples and not NoesisGUI

Could you please create a private ticket and put a link to the project?
by jsantos
05 Dec 2018, 11:15
Forum: General Discussion
Replies: 3
Views: 108

Re: WPF just went OPEN SOURCE!

Thanks for posting horeaper! Yes, this will definitely help us. Having the source code will allow us to understand those obscure behaviors in WPF 😁
by jsantos
05 Dec 2018, 11:12
Forum: General Discussion
Replies: 2
Views: 36

Re: Black Screen Samples and not NoesisGUI [Mac Unity 8.3.0b12]

Is this with Metal renderer? Because it is not supported in Noesis 2.1, we added support for that renderer in 2.2