Search found 2831 matches

by jsantos
Yesterday, 16:42
Forum: General Discussion
Replies: 1
Views: 20

Re: how to create font (*.font)

Noesis is only compatible with TrueType/OpenType fonts (.ttf, .otf, .ttc).
by jsantos
26 Jun 2020, 10:30
Forum: General Discussion
Replies: 10
Views: 597

Re: Porting Unity project from 2.2 to 3.0. Having difficulty with a ListView/GridView

Sorry to put multiple issues into one topic here-- I can make the alpha issue separate if that would be easier.
Yes, please, open a new thread for that. Thanks!
by jsantos
25 Jun 2020, 16:55
Forum: General Discussion
Replies: 7
Views: 481

Re: Offloading Noesis::GUI::LoadXaml to a worker thread

We are also having this issue, since our XAML is getting bigger and bigger. It takes ~1s in places just to load the XAML. I prefer the approach to support optimized binary XAML format so that we can generate the binary XAML on compile time, and cache it on runtime. Hi Niko, any chance we could prof...
by jsantos
22 Jun 2020, 21:13
Forum: General Discussion
Replies: 2
Views: 764

Re: [Unity] [Noesis 3.0] ToolTip is not shown when the cursor over an Item of ItemsControl

Great! Thank you for the feedback
by jsantos
19 Jun 2020, 16:05
Forum: General Discussion
Replies: 7
Views: 481

Re: Offloading Noesis::GUI::LoadXaml to a worker thread

#1301 is also related to this
by jsantos
19 Jun 2020, 12:59
Forum: General Discussion
Replies: 7
Views: 481

Re: Offloading Noesis::GUI::LoadXaml to a worker thread

I'll move these out of our user controls up to the application layer which should hopefully improve the load times. Yes, it will improve load times and also memory usage. Dictionaries are not shared if they are instanced in different XAMLs. We're also seeing mini spikes during gameplay as objects b...
by jsantos
19 Jun 2020, 12:16
Forum: General Discussion
Replies: 3
Views: 339

Re: Replacing PlaneProjection

Great! Remember that in v3.0 this is a bit different, the projection matrix is global for all the elements, in v2.X the projection is happening in each element.
by jsantos
18 Jun 2020, 16:45
Forum: General Discussion
Replies: 5
Views: 821

Re: License integration in 2.2.6 unity version

https://bugs.noesisengine.com (you need to create a new account)
by jsantos
18 Jun 2020, 16:12
Forum: General Discussion
Replies: 5
Views: 821

Re: License integration in 2.2.6 unity version

We tried 3.0, but we had an issue where a scrollbar element wouldn't appear. It appeared correctly in blend and 2.2.6, but when we upgraded to 3.0.1 it didn't appear.
is it reported? thanks
by jsantos
18 Jun 2020, 13:00
Forum: General Discussion
Replies: 7
Views: 481

Re: Offloading SlNoesis::LoadXaml to a worker thread

Hi Steve, We have clients using an extra thread for the UI: the main thread, the UI thread where all views are updated, and the render thread where interaction with the GPU happens. But in general this tends to over complicate things and we do not recommend it. Problems with load times have been hig...