Search found 2654 matches

by jsantos
13 Feb 2020, 14:29
Forum: General Discussion
Replies: 3
Views: 38

Re: NoesisGUI grab UI elemnets with Appium

Noesis UI elements are not Game Objects. You need to start at the root of NoesisView and traverse the hierarchy of children using our API. The tutorial about containers is probably useful here.
by jsantos
13 Feb 2020, 13:39
Forum: General Discussion
Replies: 3
Views: 38

Re: NoesisGUI grab UI elemnets with Appium

Never heard about Appium, so I would say, by default, we are probably not compatible. But if you can try and tell us... Thanks!
by jsantos
10 Feb 2020, 20:15
Forum: General Discussion
Replies: 15
Views: 990

Re: Unity 2019.1.1 HDRP and Noesis 2.2.2

Thanks a lot for your time! I think this is incredibly helpful. I will find time to have a look at this very soon.
by jsantos
04 Feb 2020, 17:05
Forum: General Discussion
Replies: 5
Views: 707

Re: Trouble with implementing behaviors

Yes, sorry about that. We did minor changes in 3.0 to have this more clear: #ifndef __APP_INTERACTIVITYAPI_H__ #define __APP_INTERACTIVITYAPI_H__ #include <NsCore/CompilerSettings.h> #ifndef NS_APP_INTERACTIVITY_API #define NS_APP_INTERACTIVITY_API NS_DLL_IMPORT #endif #endif So, in 3.0 just include...
by jsantos
29 Jan 2020, 18:50
Forum: General Discussion
Replies: 5
Views: 479

Re: Issue with blurriness at lower resolutions

Sorry, forget about the Emscriptem display thing, I thought you were using the C++ SDK.
by jsantos
29 Jan 2020, 12:15
Forum: General Discussion
Replies: 5
Views: 707

Re: Trouble with implementing behaviors

We recommend just including all the needed NoesisApp files from a single cpp file and then registering them. You can use NoesisApp::Launcher::RegisterAppComponents() for that or just make your own version.

This thread may be useful: viewtopic.php?f=3&t=1636
by jsantos
29 Jan 2020, 12:06
Forum: General Discussion
Replies: 5
Views: 479

Re: Issue with blurriness at lower resolutions

I am not sure, but I would say the blurriness is not only happening for the text. It seems all the UI is being affected. As said, I think this seems to be the browser applying a scale to the WebGL viewport. You can debug size numbers in the Emscriptem display, the source code is included in the SDK....
by jsantos
28 Jan 2020, 18:19
Forum: General Discussion
Replies: 7
Views: 1462

Re: Can Noesis GUI form "wrap" a Unity 3D Cube face? Is the GUI from from XAML a 2D or a 3D object in Unity?

That feature is coming with NoesiGUI 3.0, we will prepare a sample and snippet showing how it works whenever we release the first beta. But the idea is very similar to the Transform3D property in UWP. It allows real 3D rotations to UI elements.
by jsantos
28 Jan 2020, 18:17
Forum: General Discussion
Replies: 5
Views: 479

Re: Issue with blurriness at lower resolutions

There shouldn't be any kind of blurriness if the HTML canvas remains 1:1 with the WebGL surface. Could you please attach a screenshot about this?
by jsantos
28 Jan 2020, 18:14
Forum: General Discussion
Replies: 1
Views: 132

Re: NativeSDK - Android platform android_x86_64

We have plans to add x86_64 for Android in the next major version, NoesisGUI 3.0.

Thanks for creating the issue (#1622) about it!