Search found 71 matches

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by Nir Hasson
17 Nov 2022, 11:43
Forum: General Discussion
Replies: 4
Views: 690

Re: Noesis.GUI.LoadXaml not working on Unity 2021.3 with Version 3.1.5

I think I found the source of the issue.
In the specific case where the issue happens, the object that holds a reference to the xaml was a prefab.
When I unpacked the prefab the reference kept and everything worked as expected.
by Nir Hasson
17 Nov 2022, 10:04
Forum: General Discussion
Replies: 4
Views: 690

Re: Noesis.GUI.LoadXaml not working on Unity 2021.3 with Version 3.1.5

We do have a strong reference to these xaml files, but still can't load them in runtime.
I did some additional test, after entering play mode when I explicitly reimport the target asset and then try to load it works.
by Nir Hasson
16 Nov 2022, 16:18
Forum: General Discussion
Replies: 4
Views: 690

Noesis.GUI.LoadXaml not working on Unity 2021.3 with Version 3.1.5

Hi, After upgrading to Noesis 3.1.5 from Noesis 3.0.1 it seems that Noesis.GUI.LoadXaml no longer works and always returns null. We used to be able to call it with a partial filename and get a valid object. I.E A call to Noesis.GUI.LoadXaml("Assets/Spivi/UI/WorkoutGroupParticipants.xaml") ...
by Nir Hasson
24 Jan 2021, 07:53
Forum: General Discussion
Replies: 3
Views: 1445

Re: How to detect if a list box item is visible?

That seems to work perfectly, thanks!
I've used the scroll viewer offset approach before but it didn't feel like the right solution.
by Nir Hasson
22 Jan 2021, 08:31
Forum: General Discussion
Replies: 3
Views: 1445

How to detect if a list box item is visible?

Using Noesis 3.0.9 on Unity.
How can I know if specific list box item is currently visible to the user? (I.E being actually rendered on the screen)
by Nir Hasson
11 Nov 2020, 07:21
Forum: General Discussion
Replies: 6
Views: 3594

Re: Unity 2019.4.13f1, Noesis 3.0.6 crash on MacBook Pro

Sure, note that there are 2 cases now. The last one with the vertexFunction is a case that even the initial splash screen can't be rendered and the app crashes immediately. The first one without the explicit reason is a case that the app renders the splash screen but crashes afterward when getting i...
by Nir Hasson
08 Nov 2020, 16:37
Forum: General Discussion
Replies: 6
Views: 3594

Re: Unity 2019.4.13f1, Noesis 3.0.6 crash on MacBook Pro

Some additional information from the client OS log that might help: Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Application Specific Information: -[MTLRenderPipelineDescriptorInternal validateWithDevice:]:2439: failed ...
by Nir Hasson
08 Nov 2020, 15:59
Forum: General Discussion
Replies: 6
Views: 3594

Re: Unity 2019.4.13f1, Noesis 3.0.6 crash on MacBook Pro

Upgraded to 3.0.7 and get the same crash, see below. I can't test it without Noesis, as this is the main menu of the product which has nothing besides the UI. As said before, it works on other Macs, and worked with Unity 2018 and Noesis 2.2.6 Thread 36 (crashed) 0 UnityPlayer.dylib 0x00000001081db3f...
by Nir Hasson
06 Nov 2020, 17:49
Forum: General Discussion
Replies: 6
Views: 3594

Unity 2019.4.13f1, Noesis 3.0.6 crash on MacBook Pro

The unity player keeps crashing on MacBook Pro with Noesis 3.0.6. The same project runs on Windows, Android, iOS and Mac mini without any issues. Attached here are the log files from the macOS that crashes and a screenshot from the unity bug report. Any ideas on what’s going on? From the OS [bug] Pr...
by Nir Hasson
04 Nov 2020, 07:23
Forum: General Discussion
Replies: 15
Views: 3542

Re: Unity 2019 - Frequent texture updates

Didn't try that, but using a ring buffer will force me to use a ring buffer of Noesis.TextureImageSource as well. I guess they made this change to provide optimized support on multithreading rendering in some platforms. Anyways, I'll stick with the blit workaround solution and will try to reach Unit...
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