Search found 14 matches

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by maconbot
23 Nov 2016, 01:19
Forum: General Discussion
Replies: 11
Views: 5352

Re: CryEngine Bindings

If you throw your efforts up on GitHub I will try to find time to contribute. I will say that doing the CPP would have more reach as it would then work in both CryEngine and Lumberyard. But perhaps one then the other after learning is done from the easy path.
by maconbot
24 Oct 2016, 19:56
Forum: Official Announcements
Replies: 177
Views: 117138

Re: Unreal Engine 4

I would add, in general - my hope is Noesis plans to support Unreal Engine perhaps even more than Unity. So that means all these screenshots, should have similar examples in a UE4 plugin someday soon. https://www.noesisengine.com/#goto-home-main-features For me the thing that got me considering you ...
by maconbot
20 Oct 2016, 13:02
Forum: Official Announcements
Replies: 177
Views: 117138

Re: Unreal Engine 4

Then I will use NoesisGui to do a RenderToTexture on this plane and display the GUI. It will allow to have true 3D UI to embed with your actors, players etc. I know there was another thread where this was said and then it got closed. Erio, is the Render Texture path what ended up happening? My firs...
by maconbot
20 Oct 2016, 12:33
Forum: Official Announcements
Replies: 177
Views: 117138

Re: Unreal Engine 4

It looks to me like what you're trying to build is NoesisGUI itself, not the UE4 plugin (you seem to have the sources in Engine/Plugins/NoesisGui/Source/ThirdParty/Noesis/NoesisGUI-SDK1.3/Src, which is not part of the precompiled distribution package). Sorry I am brand new to the processes over her...
by maconbot
20 Oct 2016, 11:59
Forum: Official Announcements
Replies: 177
Views: 117138

Re: Unreal Engine 4

Best solution would be the plugin not to be an engine plugin, but a project plugin.
I can agree, project plugins seem to be way easier.
by maconbot
20 Oct 2016, 11:41
Forum: Official Announcements
Replies: 177
Views: 117138

Re: Unreal Engine 4

It looks to me like what you're trying to build is NoesisGUI itself, not the UE4 plugin (you seem to have the sources in Engine/Plugins/NoesisGui/Source/ThirdParty/Noesis/NoesisGUI-SDK1.3/Src, which is not part of the precompiled distribution package). Sorry I am brand new to the processes over her...
by maconbot
20 Oct 2016, 11:15
Forum: Official Announcements
Replies: 177
Views: 117138

Re: Unreal Engine 4

Adding a plugin for an engine version always adds it as source, as far as I've experienced it, and makes it to compile when the engine first launches after the plugin addition. As a point of clarity. I think he was talking GitHub source, and the latest head from release branch. Yes, the past 3 vers...
by maconbot
19 Oct 2016, 12:03
Forum: Official Announcements
Replies: 177
Views: 117138

Re: Unreal Engine 4

Thanks, I posted my directory structure on the GitHub issue if we decide to check that. Thanks for your time.
by maconbot
19 Oct 2016, 11:38
Forum: Official Announcements
Replies: 177
Views: 117138

Re: Unreal Engine 4

Ok I tried that in 4.13.1 and it does not prompt me to compile the plugin. All I get is attached, and then when I hit Yes I get the same error as before, loading module failed. (seems because it is not compiled)
by maconbot
19 Oct 2016, 11:19
Forum: Official Announcements
Replies: 177
Views: 117138

Re: Unreal Engine 4

... You then should only require to copy the SDK in the appropriate sub-folder and it should work. :) ... Right now, the source of your issues definitely seem to be the path too long error, so moving your custom engine closer to the root of your drive (like "C:\Ue4Sources\blablabla") Also...
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