Search found 3 matches

by alaplace
01 Dec 2017, 13:31
Forum: General Discussion
Topic: Correct way to integrate visual studio xaml blend project into unity3d
Replies: 5
Views: 210

Re: Correct way to integrate visual studio xaml blend project into unity3d

Could it be possible that the XAML is copied before its fonts to the destination directory? We have been doing some test, in that particular case, we start from blank, we built the blend project, the resources were copied, and then we open unity, so the resources were already there. There is some p...
by alaplace
30 Nov 2017, 14:50
Forum: General Discussion
Topic: Correct way to integrate visual studio xaml blend project into unity3d
Replies: 5
Views: 210

Re: Correct way to integrate visual studio xaml blend project into unity3d

confirm me you are using the latest 2.1 beta for Unity At the moment we are using NoesisGUI-2.0.2f2 version of Noesis for Unity I need to understand what do you mean with "some references in the generated assets are lost" We are losing the references to the Fonts, in the generated asset file genera...
by alaplace
29 Nov 2017, 20:06
Forum: General Discussion
Topic: Correct way to integrate visual studio xaml blend project into unity3d
Replies: 5
Views: 210

Correct way to integrate visual studio xaml blend project into unity3d

For days i was trying to make an integration that works properly in unity3d. I need to copy all resources on a postbuild event, from the visual studio project that contains the xaml components, because the assets in that projects are being reutilized in 3 unity3d different projects. When unity3d imp...