Search found 8 matches

by alaplace
30 Jan 2018, 18:13
Forum: General Discussion
Topic: Problem with continuous integration, noesis(v2.1.0b15) and unity project on git
Replies: 11
Views: 1175

Re: Problem with continuous integration, noesis(v2.1.0b15) and unity project on git

We fill a bug report in NoesisGUI Issue Tracker ID #0001230. We explain to you how to reproduce the situation from a clean project, and additionally we create a repository with the project already created, the same way that we create ours.
Thank you!
by alaplace
29 Jan 2018, 21:10
Forum: General Discussion
Topic: Problem with continuous integration, noesis(v2.1.0b15) and unity project on git
Replies: 11
Views: 1175

Re: Problem with continuous integration, noesis(v2.1.0b15) and unity project on git

Last week we were trying several things; we get some progress but the project it’s still not working properly. Solution 1) We tried to put all the styles, fonts and colors into the code of the controls to avoid using a theme, in this case the application crashes in the first execution of Unity and w...
by alaplace
17 Jan 2018, 18:49
Forum: General Discussion
Topic: Problem with continuous integration, noesis(v2.1.0b15) and unity project on git
Replies: 11
Views: 1175

Re: Problem with continuous integration, noesis(v2.1.0b15) and unity project on git

We create a repository for you see our problem. https://github.com/Chimangoo/NoesisGUISample This contains the complete noesis package, a git ignore file, the same that we are using in our project, and a file called "CrashReport.txt" with the unity editor log when it crashes. If you try to open the ...
by alaplace
17 Jan 2018, 16:15
Forum: General Discussion
Topic: Problem with continuous integration, noesis(v2.1.0b15) and unity project on git
Replies: 11
Views: 1175

Re: Problem with continuous integration, noesis(v2.1.0b15) and unity project on git

Before we tried to follow another aproach to use the library, trying to copy the xaml files and its resources every time that we compile the project. Now we are following the oficial tutorial instructions. With the last updates of noesis several error were fixed, but we got some new ones that get fi...
by alaplace
16 Jan 2018, 18:51
Forum: General Discussion
Topic: Problem with continuous integration, noesis(v2.1.0b15) and unity project on git
Replies: 11
Views: 1175

Problem with continuous integration, noesis(v2.1.0b15) and unity project on git

Hello! We are getting trouble trying to get a unity3d project working in a continuous integration flow. The problem is that we need to push the button "Reimport all" in noesis settings to get the project working properly after pulling the last changes or checking out a branch from the git repository...
by alaplace
01 Dec 2017, 13:31
Forum: General Discussion
Topic: Correct way to integrate visual studio xaml blend project into unity3d
Replies: 5
Views: 657

Re: Correct way to integrate visual studio xaml blend project into unity3d

Could it be possible that the XAML is copied before its fonts to the destination directory? We have been doing some test, in that particular case, we start from blank, we built the blend project, the resources were copied, and then we open unity, so the resources were already there. There is some p...
by alaplace
30 Nov 2017, 14:50
Forum: General Discussion
Topic: Correct way to integrate visual studio xaml blend project into unity3d
Replies: 5
Views: 657

Re: Correct way to integrate visual studio xaml blend project into unity3d

confirm me you are using the latest 2.1 beta for Unity At the moment we are using NoesisGUI-2.0.2f2 version of Noesis for Unity I need to understand what do you mean with "some references in the generated assets are lost" We are losing the references to the Fonts, in the generated asset file genera...
by alaplace
29 Nov 2017, 20:06
Forum: General Discussion
Topic: Correct way to integrate visual studio xaml blend project into unity3d
Replies: 5
Views: 657

Correct way to integrate visual studio xaml blend project into unity3d

For days i was trying to make an integration that works properly in unity3d. I need to copy all resources on a postbuild event, from the visual studio project that contains the xaml components, because the assets in that projects are being reutilized in 3 unity3d different projects. When unity3d imp...