Search found 1293 matches

by sfernandez
16 May 2018, 23:58
Forum: General Discussion
Topic: [Unity][Bug?] Negative Padding crashes complete UI on load
Replies: 1
Views: 178

Re: [Unity][Bug?] Negative Padding crashes complete UI on load

When you say that it crashes the UI completely you mean an unhandled exception that closes Unity? If that's the case, could you please create a report in our bugtracker and attach a minidump of the crash so we can analyze why is occurring, because I'm not able to get a crash. If what you see is simp...
by sfernandez
16 May 2018, 23:42
Forum: General Discussion
Topic: Copy/paste in TextBox
Replies: 1
Views: 107

Re: Copy/paste in TextBox

I've tried it and found some problems making it not possible right now.
Could you please report it in our bugtracker and we will try to solve it as soon as possible?
by sfernandez
16 May 2018, 22:52
Forum: General Discussion
Topic: Static members not supported??
Replies: 2
Views: 182

Re: Static members not supported??

Static members are not supported in Noesis.

{x:Static } markup extension only works for enum values, for example:
<Setter Property="Visibility" Value="{x:Static Visibility.Visible}"/>
Can you please create a ticket about adding support for static members in our bugtracker?
by sfernandez
16 May 2018, 22:45
Forum: General Discussion
Topic: Slash in ResourceDictionary Key not recognized
Replies: 1
Views: 112

Re: Slash in ResourceDictionary Key not recognized

Hi, I can confirm it is a bug in our PropertyPath parser.
It will be fixed for the next release.
by sfernandez
03 May 2018, 15:24
Forum: General Discussion
Topic: Make NoesisGUI work with Leadwerks again(Partly), Still need some help.
Replies: 3
Views: 261

Re: Make NoesisGUI work with Leadwerks again(Partly), Still need some help.

Great to know you are progressing. Our API is very simple regarding input. You just need to find how Leadwerks input events are generated, listen to them and then inject the events to the Noesis View using these functions: struct IView { /// ... /// Notifies that a mouse button was pressed. Origin i...
by sfernandez
03 May 2018, 15:19
Forum: General Discussion
Topic: Render Mode
Replies: 3
Views: 255

Re: Render Mode

As you found out you need a RenderTexture to be set in the material of the 3D object, otherwise we decide to render to the Main Camera. One of the things we our considering in Unity is making the Noesis View more configurable. Instead of trying to detect ourselves where to render the UI, the user wi...
by sfernandez
26 Apr 2018, 11:26
Forum: General Discussion
Topic: NoesisGUI For C# Desktop Application Development
Replies: 4
Views: 346

Re: NoesisGUI For C# Desktop Application Development

There is no direct way to change how an image resource is stored in the Resources.resx through Visual Studio interface (a combo box for selecting the resource Type in the resource properties, as it occurs with text files, would have been great). So the unique and correct way I found to change it is ...
by sfernandez
25 Apr 2018, 13:26
Forum: General Discussion
Topic: Converter Inheritance and Members
Replies: 7
Views: 282

Re: Converter Inheritance and Members

Noesis already provides a BooleanToVisibilityConverter that is available in xaml without a namespace. Could be that the error you are seeing? If you want to have your own BooleanToVisibilityConverter then you need to define it inside a namespace and use the appropriate prefix in xaml: <Grid xmlns="h...
by sfernandez
24 Apr 2018, 12:00
Forum: General Discussion
Topic: C++ different calling code from click on ToggleButton vs check state from codebehind?
Replies: 6
Views: 345

Re: C++ different calling code from click on ToggleButton vs check state from codebehind?

If you can create a ticket in our bugtracker with the code+xaml to reproduce the error it would be easier for us to debug what is failing and find a solution.
Could you please report it?