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No problem! Thank you for all your helpI've just committed a fix. The linkers are null if the asset hasn't been saved yet.
I think I've fixed the issue with the forum notifications too, so hopefully I'll be able to react more quickly if you run into any other problems. Sorry for the delay.
Yes, copy it manually for now. It should be copied as part of the build process. Unfortunately UE4 doesn't support shaders in other locations. I'm going to try and submit a pull request for plugin shaders or shaders without a file to Epic. Any idea what could be causing the crashes I am seeing. Som...
Also crashes when I press play in the editor Everytime I add create a Noesis blueprint and select a xaml class the editor crashes: LoginId:2f9b0e5142087b7d09f2189b9e9bb014 EpicAccountId:4b46f0e96f6e4c298bd59df282707881 Access violation - code c0000005 (first/second chance not available) UE4Editor_No...
Everytime I add create a Noesis blueprint and select a xaml class the editor crashes: LoginId:2f9b0e5142087b7d09f2189b9e9bb014 EpicAccountId:4b46f0e96f6e4c298bd59df282707881 Access violation - code c0000005 (first/second chance not available) UE4Editor_NoesisGui_7024!UNoesisXaml::PreloadDependencies...
Can I just manually copy this file to the intended destination ?try
System.IO.File.Copy(ModuleDirectory + "/Shaders/NoesisGui.usf", ModuleDirectory + "/../../../../Shaders/NoesisGui.usf", true);
catch (Exception E)
Looks like the plugin cant find a shader file, The file does exist in the plugin source is there something I need to do to it? [2017.06.19-14.22.29:656][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0) [2017.06.19-14.22.29:656][ 0]LogWindows:Error: === Critical error: =...
Will do, thank you for the quick replyI just pushed the 4.16 branch to GitHub. I haven't tested it thoroughly, but on first inspection it seems to be working as before.
Let us know if you run into any problems.
Any news?I'll give it a go today and get back to you with an estimate. Font handling was the main change moving from 4.14 to 4.15. Hopefully there won't be many changes moving to 4.16.