Search found 10 matches

by Zhymon
20 Jun 2017, 13:42
Forum: General Discussion
Topic: Unreal Engine 4
Replies: 105
Views: 6970

Re: Unreal Engine 4

I've just committed a fix. The linkers are null if the asset hasn't been saved yet.

I think I've fixed the issue with the forum notifications too, so hopefully I'll be able to react more quickly if you run into any other problems. Sorry for the delay.
No problem! Thank you for all your help
by Zhymon
20 Jun 2017, 01:40
Forum: General Discussion
Topic: Unreal Engine 4
Replies: 105
Views: 6970

Re: Unreal Engine 4

Yes, copy it manually for now. It should be copied as part of the build process. Unfortunately UE4 doesn't support shaders in other locations. I'm going to try and submit a pull request for plugin shaders or shaders without a file to Epic. Any idea what could be causing the crashes I am seeing. Som...
by Zhymon
19 Jun 2017, 18:32
Forum: General Discussion
Topic: Unreal Engine 4
Replies: 105
Views: 6970

Re: Unreal Engine 4

Also crashes when I press play in the editor Everytime I add create a Noesis blueprint and select a xaml class the editor crashes: LoginId:2f9b0e5142087b7d09f2189b9e9bb014 EpicAccountId:4b46f0e96f6e4c298bd59df282707881 Access violation - code c0000005 (first/second chance not available) UE4Editor_No...
by Zhymon
19 Jun 2017, 17:18
Forum: General Discussion
Topic: Unreal Engine 4
Replies: 105
Views: 6970

Re: Unreal Engine 4

Everytime I add create a Noesis blueprint and select a xaml class the editor crashes: LoginId:2f9b0e5142087b7d09f2189b9e9bb014 EpicAccountId:4b46f0e96f6e4c298bd59df282707881 Access violation - code c0000005 (first/second chance not available) UE4Editor_NoesisGui_7024!UNoesisXaml::PreloadDependencies...
by Zhymon
19 Jun 2017, 16:43
Forum: General Discussion
Topic: Unreal Engine 4
Replies: 105
Views: 6970

Re: Unreal Engine 4

I copied the Noesis shader to the shader directory and now the project opens
by Zhymon
19 Jun 2017, 16:27
Forum: General Discussion
Topic: Unreal Engine 4
Replies: 105
Views: 6970

Re: Unreal Engine 4

try
{
System.IO.File.Copy(ModuleDirectory + "/Shaders/NoesisGui.usf", ModuleDirectory + "/../../../../Shaders/NoesisGui.usf", true);
}
catch (Exception E)
{
System.Console.WriteLine(E.ToString());
}
}
Can I just manually copy this file to the intended destination ?
by Zhymon
19 Jun 2017, 16:25
Forum: General Discussion
Topic: Unreal Engine 4
Replies: 105
Views: 6970

Re: Unreal Engine 4

Looks like the plugin cant find a shader file, The file does exist in the plugin source is there something I need to do to it? [2017.06.19-14.22.29:656][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0) [2017.06.19-14.22.29:656][ 0]LogWindows:Error: === Critical error: =...
by Zhymon
19 Jun 2017, 15:39
Forum: General Discussion
Topic: Unreal Engine 4
Replies: 105
Views: 6970

Re: Unreal Engine 4

I just pushed the 4.16 branch to GitHub. I haven't tested it thoroughly, but on first inspection it seems to be working as before.

Let us know if you run into any problems.
Will do, thank you for the quick reply
by Zhymon
16 Jun 2017, 22:34
Forum: General Discussion
Topic: Unreal Engine 4
Replies: 105
Views: 6970

Re: Unreal Engine 4

I'll give it a go today and get back to you with an estimate. Font handling was the main change moving from 4.14 to 4.15. Hopefully there won't be many changes moving to 4.16.
Any news?
by Zhymon
15 Jun 2017, 15:41
Forum: General Discussion
Topic: Unreal Engine 4
Replies: 105
Views: 6970

Re: Unreal Engine 4

Any ETA on 4.16 support or 2.0.2f2 ?