NoesisGUI

ParallelTimeline Class

Defines a segment of time that may contain child Timeline objects. These child timelines become active according to their respective BeginTime properties. Also, child timelines are able to overlap (run in parallel) with each other.

http://msdn.microsoft.com/en-us/library/system.windows.media.animation.paralleltimeline.aspx

Inheritance Hierarchy

ParallelTimeline

INDEX Class Hierarchy Index

Methods

From ParallelTimeline

Name Description
GetNaturalDuration Gets the duration of the timeline when duration is set to automatic

From Timeline

Name Description
CalculateEffectiveDurations Computes the effective durations of the timeline
CreateClock Creates a new Clock from this Timeline and specifies whether the new Clock is controllable. If this Timeline has children, a tree of clocks is created with this Timeline as the root.
GetDesiredFrameRate Gets the desired frame rate for this timeline and its child timelines
GetNaturalDuration Gets the duration of the timeline when duration is set to automatic
SetDesiredFrameRate Sets the desired frame rate for this timeline and its child timelines

From Freezable

Name Description
CanFreeze Gets a value that indicates whether the object can be made unmodifiable.
CanSeal Indicates if the current instance can be sealed
Clone Creates a modifiable clone of the Freezable, making deep copies of the object's values. When copying the object's dependency properties, this method copies expressions (which might no longer resolve) but not animations or their current values. The cloned Freezable::IsFrozen property is false even if the source's IsFrozen property is true.
CloneCurrentValue Creates a modifiable clone (deep copy) of the Freezable using its current values. The cloned object's IsFrozen property is false even if the source's IsFrozen property is true.
Freeze Makes the current object unmodifiable and sets its IsFrozen property to true.
GetAsFrozen Creates a frozen copy of the Freezable, using base (non-animated) property values. Because the copy is frozen, any frozen sub-objects are copied by reference. The copy's IsFrozen property is set to true. Throws if the Freezable cannot be frozen because it contains expressions or animated properties.
GetCurrentValueAsFrozen Creates a frozen copy of the Freezable using current property values. Because the copy is frozen, any frozen sub-objects are copied by reference. The copy's IsFrozen property is set to true.
IsFrozen Gets a value that indicates whether the object is currently modifiable.
IsSealed Indicates if the current instance is sealed
Seal Seals the current instance

From DependencyObject

Name Description
ClearAnimation Clears the animation value of a property
ClearAnimation Clears the animation value of a property
ClearLocalValue Clears the local value of a property The property to be cleared is specified by a DependencyProperty identifier
CoerceValue Coerces and validates the effective property value
CoerceValue Coerces and validates the effective property value
DependencyPropertyChanged Returns the PropertyChanged event
Destroyed Destroyed delegate is raised when object is going to be destroyed
GetBaseValue Returns the base value without animation nor coerce (this never returns IExpression like GetLocalValue)
GetLocalValue Returns the local value of a dependency property, if it exists.
GetValue Returns the current effective value of a dependency property on this instance of a DependencyObject
GetValueObject Returns the current effective value of a dependency property on this instance of a DependencyObject as a boxed value
GetValueProvider Gets the provider that returns the effective value for the specified dependency property
HasAnimatedProperties Returns true if there is any animated property
InvalidateProperty Re-evaluates the effective value for the specified dependency property if necessary If null is passed, a full re-evaluation could be needed
IsCached Returns if the value is stored in the cache. If true, the priority is returned in the provider field
SetAnimation Sets the animated value of a property
SetCurrentValue Sets the current value of a dependency property. The current value is set on the coerce field, without modifying source or animated value
SetCurrentValueObject Sets the current value of a dependency property using a boxed value
SetExpression Sets the expression to be evaluated dynamically to obtain the value of the property
SetValue Sets the local value of a dependency property
SetValueObject Sets the local value (boxed) of a dependency property

Properties

From ParallelTimeline


Name Description
DP SlipBehavior Get or Set SlipBehavior property
DP_ Dependency Property - RO_ Read only

From TimelineGroup


Name Description
DP Children Gets or sets the collection of child Timeline objects
DP_ Dependency Property - RO_ Read only

From Timeline


Name Description
DP AccelerationRatio Gets or sets a value specifying the percentage of the timeline's Duration spent accelerating the passage of time from zero to its maximum rate
DP AutoReverse Gets or sets a value that indicates whether the timeline plays in reverse after it completes a forward iteration
DP BeginTime Gets or sets the time at which this Timeline should begin. A timeline's own SpeedRatio setting does not affect its BeginTime. For example, a timeline with a BeginTime of 5 seconds, a SpeedRatio of 2, and a parent timeline with a SpeedRatio of 1 starts after 5 seconds, not 2.5.
DP DecelerationRatio Gets or sets a value specifying the percentage of the timeline's Duration spent decelerating the passage of time from its maximum rate to zero
DP Duration Gets or sets the length of time for which this timeline plays, not counting repetitions
DP FillBehavior Gets or sets a value that specifies how the animation behaves after it reaches the end of its active period
DP Name Gets or sets the name of this Timeline
DP RepeatBehavior Gets or sets the repeating behavior of this timeline
DP SpeedRatio Gets or sets the rate, relative to its parent, at which time progresses for this Timeline
DP_ Dependency Property - RO_ Read only

Events

From Timeline


Name Description
D Completed Occurs when the Storyboard object has completed playing
R Routed Event - N Non routed event - D Delegate Event
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